using System; using System.Collections.Generic; namespace Model { [ObjectEvent] public class MessageDispatherComponentEvent : ObjectEvent, IAwake, ILoad { public void Awake() { this.Get().Awake(); } public void Load() { this.Get().Load(); } } /// /// 消息分发组件 /// public class MessageDispatherComponent : Component { private Dictionary> handlers; public void Awake() { this.Load(); } public void Load() { handlers = new Dictionary>(); Type[] types = DllHelper.GetMonoTypes(); foreach (Type type in types) { object[] attrs = type.GetCustomAttributes(typeof(MessageHandlerAttribute), false); if (attrs.Length == 0) { continue; } MessageHandlerAttribute messageHandlerAttribute = (MessageHandlerAttribute)attrs[0]; IMHandler iMHandler = (IMHandler)Activator.CreateInstance(type); if (!this.handlers.ContainsKey(messageHandlerAttribute.Opcode)) { this.handlers.Add(messageHandlerAttribute.Opcode, new List()); } this.handlers[messageHandlerAttribute.Opcode].Add(iMHandler); } } public void Handle(Session session, MessageInfo messageInfo) { List actions; if (!this.handlers.TryGetValue(messageInfo.Opcode, out actions)) { Log.Error($"消息 {messageInfo.Opcode} 没有处理"); return; } foreach (IMHandler ev in actions) { try { ev.Handle(session, messageInfo.Message); } catch (Exception e) { Log.Error(e.ToString()); } } } public override void Dispose() { if (this.Id == 0) { return; } base.Dispose(); } } }