using System; using System.Collections.Generic; using System.IO; using System.Reflection; namespace ETModel { public static class DllHelper { public static Type[] GetMonoTypes() { List types = new List(); foreach (Assembly assembly in Game.EventSystem.GetAll()) { types.AddRange(assembly.GetTypes()); } return types.ToArray(); } public static Type[] GetAllTypes() { List types = new List(); foreach (Assembly assembly in Game.EventSystem.GetAll()) { types.AddRange(assembly.GetTypes()); } types.AddRange(Game.Hotfix.GetHotfixTypes()); return types.ToArray(); } } }