using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using ILRuntime.CLR.TypeSystem; using ILRuntime.CLR.Method; using ILRuntime.Runtime.Enviorment; using ILRuntime.Runtime.Intepreter; using ILRuntime.Runtime.Stack; using ILRuntime.Reflection; using ILRuntime.CLR.Utils; namespace ILRuntime.Runtime.Generated { unsafe class ETModel_Game_Binding { public static void Register(ILRuntime.Runtime.Enviorment.AppDomain app) { BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly; MethodBase method; Type[] args; Type type = typeof(ETModel.Game); args = new Type[]{}; method = type.GetMethod("get_Hotfix", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_Hotfix_0); args = new Type[]{}; method = type.GetMethod("get_EventSystem", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_EventSystem_1); args = new Type[]{}; method = type.GetMethod("get_Scene", flag, null, args, null); app.RegisterCLRMethodRedirection(method, get_Scene_2); } static StackObject* get_Hotfix_0(ILIntepreter __intp, StackObject* __esp, IList __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* __ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = ETModel.Game.Hotfix; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* get_EventSystem_1(ILIntepreter __intp, StackObject* __esp, IList __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* __ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = ETModel.Game.EventSystem; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } static StackObject* get_Scene_2(ILIntepreter __intp, StackObject* __esp, IList __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject* __ret = ILIntepreter.Minus(__esp, 0); var result_of_this_method = ETModel.Game.Scene; return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method); } } }