using System.Reflection; using UnityEngine; namespace Model { public static class DllHelper { public static Assembly GetHotfixAssembly() { GameObject code = (GameObject) Resources.Load("Code"); byte[] assBytes = code.Get("Controller.dll").bytes; byte[] mdbBytes = code.Get("Controller.dll.mdb").bytes; Assembly assembly = Assembly.Load(assBytes, mdbBytes); return assembly; } } }