using System; using System.Reflection; using ILRuntime.Runtime.Enviorment; using UnityEngine; namespace Model { public static class ILHelper { public static unsafe void InitILRuntime() { // 注册重定向函数 MethodInfo mi = typeof(Log).GetMethod("Debug", new Type[] { typeof(string) }); Init.Instance.AppDomain.RegisterCLRMethodRedirection(mi, ILRedirection.LogDebug); MethodInfo mi2 = typeof(Log).GetMethod("Info", new Type[] { typeof(string) }); Init.Instance.AppDomain.RegisterCLRMethodRedirection(mi2, ILRedirection.LogInfo); MethodInfo mi3 = typeof(Log).GetMethod("Error", new Type[] { typeof(string) }); Init.Instance.AppDomain.RegisterCLRMethodRedirection(mi3, ILRedirection.LogError); // 注册委托 Init.Instance.AppDomain.DelegateManager.RegisterMethodDelegate(); Init.Instance.AppDomain.DelegateManager.RegisterMethodDelegate(); Init.Instance.AppDomain.DelegateManager.RegisterMethodDelegate(); // 注册适配器 Assembly assembly = typeof(Init).Assembly; foreach (Type type in assembly.GetTypes()) { object[] attrs = type.GetCustomAttributes(typeof(ILAdapterAttribute), false); if (attrs.Length == 0) { continue; } object obj = Activator.CreateInstance(type); CrossBindingAdaptor adaptor = obj as CrossBindingAdaptor; if (adaptor == null) { continue; } Init.Instance.AppDomain.RegisterCrossBindingAdaptor(adaptor); } } public static void AvoidAot(GameObject gameObject) { Input input = gameObject.Get("11"); } } }