using System; using Base; using Model; namespace Controller { [MessageHandler(AppType.Gate)] public class R2G_GetLoginKeyHandler : AMRpcEvent { protected override void Run(Entity scene, R2G_GetLoginKey message, Action reply) { long key = Game.Scene.GetComponent().Get(); G2R_GetLoginKey g2RGetLoginKey = new G2R_GetLoginKey(key); reply(g2RGetLoginKey); } } }