using System; using Base; using Model; namespace Controller { /// /// 初始化游戏 /// [Event(EventIdType.InitSceneStart)] public class InitSceneStartEvent_InitGame: IEvent { public async void Run() { Game.Scene.AddComponent("Client"); NetworkComponent networkComponent = Game.Scene.AddComponent(NetworkProtocol.TCP); Entity session = networkComponent.Get("127.0.0.1:8888"); try { // 订阅服务端日志, 服务端收到这个消息会将之后的日志转发给客户端 await session.GetComponent().Call(new C2R_SubscribeLog()); R2C_Login s2CLogin = await session.GetComponent().Call(new C2R_Login {Account = "111", Password = "111111"}); // 连接Gate Entity gateSession = networkComponent.Get(s2CLogin.Address); await gateSession.GetComponent().Call(new C2G_LoginGate(s2CLogin.Key)); Log.Info("连接Gate验证成功!"); } catch (RpcException e) { Log.Error(e.ToString()); } catch (Exception e) { Log.Error(e.ToString()); } } } }