AConfigComponent.cs 228 B

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  1. #if !SERVER
  2. using UnityEngine;
  3. #endif
  4. namespace ET
  5. {
  6. /// <summary>
  7. /// 每个Config的基类
  8. /// </summary>
  9. #if !SERVER
  10. [HideInHierarchy]
  11. #endif
  12. public abstract class AConfigComponent: Entity, ISerializeToEntity
  13. {
  14. }
  15. }