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- using System;
- using System.Reflection;
- using UnityEngine;
- namespace ET
- {
- public interface IEntry
- {
- void Start();
- void Update();
- void LateUpdate();
- void OnApplicationQuit();
- }
-
- public class Init: MonoBehaviour
- {
- private IEntry entry;
-
- private void Awake()
- {
- DontDestroyOnLoad(gameObject);
-
- Assembly modelAssembly = null;
- foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
- {
- string assemblyName = assembly.ManifestModule.Name;
- if (assemblyName != "Unity.ModelView.dll")
- {
- continue;
- }
- modelAssembly = assembly;
- break;
- }
- Type initType = modelAssembly.GetType("ET.Entry");
- this.entry = Activator.CreateInstance(initType) as IEntry;
- }
- private void Start()
- {
- this.entry.Start();
- }
- private void Update()
- {
- this.entry.Update();
- }
- private void LateUpdate()
- {
- this.entry.LateUpdate();
- }
- private void OnApplicationQuit()
- {
- this.entry.OnApplicationQuit();
- }
- }
- }
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