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- using System;
- namespace ET.Server
- {
- public static class PlayerComponentSystem
- {
- public class AwakeSystem : AwakeSystem<PlayerComponent>
- {
- public override void Awake(PlayerComponent self)
- {
- }
- }
- [ObjectSystem]
- public class PlayerComponentDestroySystem: DestroySystem<PlayerComponent>
- {
- public override void Destroy(PlayerComponent self)
- {
- }
- }
- }
- }
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