PlayerComponentSystem.cs 489 B

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  1. using System;
  2. namespace ET.Server
  3. {
  4. public static class PlayerComponentSystem
  5. {
  6. public class AwakeSystem : AwakeSystem<PlayerComponent>
  7. {
  8. public override void Awake(PlayerComponent self)
  9. {
  10. }
  11. }
  12. [ObjectSystem]
  13. public class PlayerComponentDestroySystem: DestroySystem<PlayerComponent>
  14. {
  15. public override void Destroy(PlayerComponent self)
  16. {
  17. }
  18. }
  19. }
  20. }