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- using System;
- namespace ET.Client
- {
- public static class LoginHelper
- {
- public static async ETTask Login(Scene zoneScene, string address, string account, string password)
- {
- try
- {
- // 创建一个ETModel层的Session
- R2C_Login r2CLogin;
- Session session = null;
- try
- {
- session = zoneScene.GetComponent<NetKcpComponent>().Create(NetworkHelper.ToIPEndPoint(address));
- {
- r2CLogin = (R2C_Login) await session.Call(new C2R_Login() { Account = account, Password = password });
- }
- }
- finally
- {
- session?.Dispose();
- }
- // 创建一个gate Session,并且保存到SessionComponent中
- Session gateSession = zoneScene.GetComponent<NetKcpComponent>().Create(NetworkHelper.ToIPEndPoint(r2CLogin.Address));
- gateSession.AddComponent<PingComponent>();
- zoneScene.AddComponent<SessionComponent>().Session = gateSession;
-
- G2C_LoginGate g2CLoginGate = (G2C_LoginGate)await gateSession.Call(
- new C2G_LoginGate() { Key = r2CLogin.Key, GateId = r2CLogin.GateId});
- Log.Debug("登陆gate成功!");
- await Game.EventSystem.PublishAsync(new EventType.LoginFinish() {ZoneScene = zoneScene});
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- }
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