Init.cs 1.7 KB

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  1. using System;
  2. using ETModel;
  3. namespace ETHotfix
  4. {
  5. public static class Init
  6. {
  7. public static void Start()
  8. {
  9. try
  10. {
  11. Game.Scene.ModelScene = ETModel.Game.Scene;
  12. // 注册热更层回调
  13. ETModel.Game.Hotfix.Update = () => { Update(); };
  14. ETModel.Game.Hotfix.LateUpdate = () => { LateUpdate(); };
  15. ETModel.Game.Hotfix.OnApplicationQuit = () => { OnApplicationQuit(); };
  16. // 注册热更层消息回调
  17. ClientDispatcher clientDispatcher = new ClientDispatcher
  18. {
  19. HotfixCallback = (s, p) => { HotfixMessageDispatcher.Run(s, p); }
  20. };
  21. ETModel.Game.Scene.GetComponent<NetOuterComponent>().MessageDispatcher = clientDispatcher;
  22. Game.Scene.AddComponent<UIComponent>();
  23. Game.Scene.AddComponent<OpcodeTypeComponent>();
  24. Game.Scene.AddComponent<MessageDispatherComponent>();
  25. // 加载热更配置
  26. ETModel.Game.Scene.GetComponent<ResourcesComponent>().LoadBundle("config.unity3d");
  27. Game.Scene.AddComponent<ConfigComponent>();
  28. ETModel.Game.Scene.GetComponent<ResourcesComponent>().UnloadBundle("config.unity3d");
  29. UnitConfig unitConfig = (UnitConfig)Game.Scene.GetComponent<ConfigComponent>().Get(typeof(UnitConfig), 1001);
  30. Log.Debug($"config {JsonHelper.ToJson(unitConfig)}");
  31. Game.EventSystem.Run(EventIdType.InitSceneStart);
  32. }
  33. catch (Exception e)
  34. {
  35. Log.Error(e.ToStr());
  36. }
  37. }
  38. public static void Update()
  39. {
  40. try
  41. {
  42. Game.EventSystem.Update();
  43. }
  44. catch (Exception e)
  45. {
  46. Log.Error(e.ToStr());
  47. }
  48. }
  49. public static void LateUpdate()
  50. {
  51. try
  52. {
  53. Game.EventSystem.LateUpdate();
  54. }
  55. catch (Exception e)
  56. {
  57. Log.Error(e.ToStr());
  58. }
  59. }
  60. public static void OnApplicationQuit()
  61. {
  62. Game.Close();
  63. }
  64. }
  65. }