UnitGateComponentSystem.cs 339 B

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  1. namespace ET.Server
  2. {
  3. public static class UnitGateComponentSystem
  4. {
  5. public class UnitGateComponentAwakeSystem : AwakeSystem<UnitGateComponent, long>
  6. {
  7. public override void Awake(UnitGateComponent self, long a)
  8. {
  9. self.GateSessionActorId = a;
  10. }
  11. }
  12. }
  13. }