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- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using Common.Base;
- namespace Model
- {
- public class FactoryComponent<T>: Component<World>, IAssemblyLoader where T : Entity<T>
- {
- private Dictionary<int, IFactory<T>> allConfig;
- public void Load(Assembly assembly)
- {
- this.allConfig = new Dictionary<int, IFactory<T>>();
- Type[] types = assembly.GetTypes();
- foreach (Type type in types)
- {
- object[] attrs = type.GetCustomAttributes(typeof (FactoryAttribute), false);
- if (attrs.Length == 0)
- {
- continue;
- }
- FactoryAttribute attribute = (FactoryAttribute) attrs[0];
- if (attribute.ClassType != typeof (T))
- {
- continue;
- }
- object obj = (Activator.CreateInstance(type));
- var iFactory = obj as IFactory<T>;
- if (iFactory == null)
- {
- throw new Exception(string.Format("class: {0} not inherit from IFactory", type.Name));
- }
- this.allConfig[attribute.Type] = iFactory;
- }
- }
- public T Create(int configId)
- {
- int type = World.Instance.GetComponent<ConfigComponent>().Get<UnitConfig>(configId).Type;
- return this.allConfig[type].Create(configId);
- }
- }
- }
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