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- using System;
- using NLog;
- namespace ET.Server
- {
- [ConsoleHandler(ConsoleMode.ReloadConfig)]
- public class ReloadConfigConsoleHandler: IConsoleHandler
- {
- public async ETTask Run(ModeContex contex, string content)
- {
- switch (content)
- {
- case ConsoleMode.ReloadConfig:
- contex.Parent.RemoveComponent<ModeContex>();
- Log.Console("C must have config name, like: C UnitConfig");
- break;
- default:
- string[] ss = content.Split(" ");
- string configName = ss[1];
- string category = $"{configName}Category";
- Type type = Game.EventSystem.GetType($"ET.{category}");
- if (type == null)
- {
- Log.Console($"reload config but not find {category}");
- return;
- }
- ConfigComponent.Instance.LoadOneConfig(type);
- Log.Console($"reload config {configName} finish!");
- break;
- }
-
- await ETTask.CompletedTask;
- }
- }
- }
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