StartSceneConfig.cs 4.2 KB

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  1. using System.Collections.Generic;
  2. using System.ComponentModel;
  3. using System.Net;
  4. namespace ET
  5. {
  6. public partial class StartSceneConfigCategory
  7. {
  8. public MultiMap<int, StartSceneConfig> Gates = new MultiMap<int, StartSceneConfig>();
  9. public MultiMap<int, StartSceneConfig> ProcessScenes = new MultiMap<int, StartSceneConfig>();
  10. public Dictionary<long, Dictionary<string, StartSceneConfig>> ClientScenesByName = new Dictionary<long, Dictionary<string, StartSceneConfig>>();
  11. public StartSceneConfig LocationConfig;
  12. public List<StartSceneConfig> Realms = new List<StartSceneConfig>();
  13. public List<StartSceneConfig> Routers = new List<StartSceneConfig>();
  14. public List<StartSceneConfig> Robots = new List<StartSceneConfig>();
  15. public List<StartSceneConfig> GetByProcess(int process)
  16. {
  17. return this.ProcessScenes[process];
  18. }
  19. public StartSceneConfig GetBySceneName(int zone, string name)
  20. {
  21. return this.ClientScenesByName[zone][name];
  22. }
  23. public override void AfterEndInit()
  24. {
  25. foreach (StartSceneConfig startSceneConfig in this.GetAll().Values)
  26. {
  27. this.ProcessScenes.Add(startSceneConfig.Process, startSceneConfig);
  28. if (!this.ClientScenesByName.ContainsKey(startSceneConfig.Zone))
  29. {
  30. this.ClientScenesByName.Add(startSceneConfig.Zone, new Dictionary<string, StartSceneConfig>());
  31. }
  32. this.ClientScenesByName[startSceneConfig.Zone].Add(startSceneConfig.Name, startSceneConfig);
  33. switch (startSceneConfig.Type)
  34. {
  35. case SceneType.Realm:
  36. this.Realms.Add(startSceneConfig);
  37. break;
  38. case SceneType.Gate:
  39. this.Gates.Add(startSceneConfig.Zone, startSceneConfig);
  40. break;
  41. case SceneType.Location:
  42. this.LocationConfig = startSceneConfig;
  43. break;
  44. case SceneType.Robot:
  45. this.Robots.Add(startSceneConfig);
  46. break;
  47. case SceneType.Router:
  48. this.Routers.Add(startSceneConfig);
  49. break;
  50. }
  51. }
  52. }
  53. }
  54. public partial class StartSceneConfig: ISupportInitialize
  55. {
  56. public long InstanceId;
  57. public SceneType Type;
  58. public StartProcessConfig StartProcessConfig
  59. {
  60. get
  61. {
  62. return StartProcessConfigCategory.Instance.Get(this.Process);
  63. }
  64. }
  65. public StartZoneConfig StartZoneConfig
  66. {
  67. get
  68. {
  69. return StartZoneConfigCategory.Instance.Get(this.Zone);
  70. }
  71. }
  72. // 内网地址外网端口,通过防火墙映射端口过来
  73. private IPEndPoint innerIPOutPort;
  74. public IPEndPoint InnerIPOutPort
  75. {
  76. get
  77. {
  78. if (innerIPOutPort == null)
  79. {
  80. this.innerIPOutPort = NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.InnerIP}:{this.OuterPort}");
  81. }
  82. return this.innerIPOutPort;
  83. }
  84. }
  85. private IPEndPoint outerIPPort;
  86. // 外网地址外网端口
  87. public IPEndPoint OuterIPPort
  88. {
  89. get
  90. {
  91. if (this.outerIPPort == null)
  92. {
  93. this.outerIPPort = NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.OuterIP}:{this.OuterPort}");
  94. }
  95. return this.outerIPPort;
  96. }
  97. }
  98. public override void BeginInit()
  99. {
  100. }
  101. public override void EndInit()
  102. {
  103. this.Type = EnumHelper.FromString<SceneType>(this.SceneType);
  104. InstanceIdStruct instanceIdStruct = new InstanceIdStruct(this.Process, (uint) this.Id);
  105. this.InstanceId = instanceIdStruct.ToLong();
  106. }
  107. }
  108. }