OuterMessage.cs 2.4 KB

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  1. // 服务器与客户端之间的消息 Opcode从1-9999
  2. using System.Collections.Generic;
  3. using ProtoBuf;
  4. namespace Model
  5. {
  6. [ProtoContract]
  7. [Message(Opcode.C2R_Login)]
  8. public class C2R_Login: ARequest
  9. {
  10. [ProtoMember(1)]
  11. public string Account;
  12. [ProtoMember(2)]
  13. public string Password;
  14. }
  15. [ProtoContract]
  16. [Message(Opcode.R2C_Login)]
  17. public class R2C_Login: AResponse
  18. {
  19. [ProtoMember(1)]
  20. public string Address { get; set; }
  21. [ProtoMember(2)]
  22. public long Key { get; set; }
  23. }
  24. [ProtoContract]
  25. [Message(Opcode.C2G_LoginGate)]
  26. public class C2G_LoginGate: ARequest
  27. {
  28. [ProtoMember(1)]
  29. public long Key;
  30. }
  31. [ProtoContract]
  32. [Message(Opcode.G2C_LoginGate)]
  33. public class G2C_LoginGate: AResponse
  34. {
  35. [ProtoMember(1)]
  36. public long PlayerId;
  37. }
  38. [Message(Opcode.Actor_Test)]
  39. public class Actor_Test : AActorMessage
  40. {
  41. public string Info;
  42. }
  43. [Message(Opcode.Actor_TestRequest)]
  44. public class Actor_TestRequest : AActorRequest
  45. {
  46. public string request;
  47. }
  48. [Message(Opcode.Actor_TestResponse)]
  49. public class Actor_TestResponse : AActorResponse
  50. {
  51. public string response;
  52. }
  53. [Message(Opcode.Actor_TransferRequest)]
  54. public class Actor_TransferRequest : AActorRequest
  55. {
  56. public int MapIndex;
  57. }
  58. [Message(Opcode.Actor_TransferResponse)]
  59. public class Actor_TransferResponse : AActorResponse
  60. {
  61. }
  62. [ProtoContract]
  63. [Message(Opcode.C2G_EnterMap)]
  64. public class C2G_EnterMap: ARequest
  65. {
  66. }
  67. [ProtoContract]
  68. [Message(Opcode.G2C_EnterMap)]
  69. public class G2C_EnterMap: AResponse
  70. {
  71. [ProtoMember(1)]
  72. public long UnitId;
  73. [ProtoMember(2)]
  74. public int Count;
  75. }
  76. public class UnitInfo
  77. {
  78. public long UnitId;
  79. public int X;
  80. public int Z;
  81. }
  82. [Message(Opcode.Actor_CreateUnits)]
  83. public class Actor_CreateUnits : AActorMessage
  84. {
  85. public List<UnitInfo> Units = new List<UnitInfo>();
  86. }
  87. public struct FrameMessageInfo
  88. {
  89. public long Id;
  90. public AMessage Message;
  91. }
  92. // 服务端发给客户端,每帧一条
  93. [Message(Opcode.FrameMessage)]
  94. public class FrameMessage : AActorMessage
  95. {
  96. public int Frame;
  97. public List<AFrameMessage> Messages = new List<AFrameMessage>();
  98. }
  99. // 客户端点击地图
  100. [Message(Opcode.Frame_ClickMap)]
  101. public class Frame_ClickMap: AFrameMessage
  102. {
  103. public int X;
  104. public int Z;
  105. }
  106. [Message(Opcode.C2M_Reload)]
  107. public class C2M_Reload: ARequest
  108. {
  109. public AppType AppType;
  110. }
  111. [Message(11)]
  112. public class M2C_Reload: AResponse
  113. {
  114. }
  115. [Message(14)]
  116. public class C2R_Ping: ARequest
  117. {
  118. }
  119. [Message(15)]
  120. public class R2C_Ping: AResponse
  121. {
  122. }
  123. }