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- using System;
- using Model;
- namespace Hotfix
- {
- public class InnerMessageDispatcher: IMessageDispatcher
- {
- public void Dispatch(Session session, PacketInfo packetInfo)
- {
- Type messageType = Game.Scene.GetComponent<OpcodeTypeComponent>().GetType(packetInfo.Header.Opcode);
- IMessage message = (IMessage)session.network.MessagePacker.DeserializeFrom(messageType, packetInfo.Bytes, packetInfo.Index, packetInfo.Length);
- // 收到actor rpc request
- if (message is ActorRequest actorRpcRequest)
- {
- Entity entity = Game.Scene.GetComponent<ActorManagerComponent>().Get(actorRpcRequest.Id);
- if (entity == null)
- {
- Log.Warning($"not found actor: {actorRpcRequest.Id}");
- ActorResponse response = new ActorResponse
- {
- Error = ErrorCode.ERR_NotFoundActor
- };
- session.Reply(packetInfo.Header.RpcId, response);
- return;
- }
- entity.GetComponent<ActorComponent>().Add(new ActorMessageInfo() { Session = session, RpcId = packetInfo.Header.RpcId, Message = actorRpcRequest });
- return;
- }
-
- if (message is IMessage || message is IRequest)
- {
- Game.Scene.GetComponent<MessageDispatherComponent>().Handle(session, packetInfo.Header.RpcId, message);
- return;
- }
- throw new Exception($"message type error: {message.GetType().FullName}");
- }
- }
- }
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