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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace ET
- {
- /// <summary>
- /// 管理所有UI GameObject
- /// </summary>
- public class UIEventComponent: Entity
- {
- public static UIEventComponent Instance;
-
- public Dictionary<string, AUIEvent> UIEvents = new Dictionary<string, AUIEvent>();
- }
- }
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