ChangeHealth.cc 921 B

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  1. #include "BehaviorTree/ChangeHealth.h"
  2. #include "BehaviorTree/CombatContex.h"
  3. #include "BehaviorTree/BehaviorTreeConf.pb.h"
  4. #include "BehaviorTree/SpellBuff.h"
  5. namespace Egametang {
  6. ChangeHealth::ChangeHealth(int32 type, int32 unit, int32 value):
  7. BehaviorNode(type), unit(unit), value(value)
  8. {
  9. }
  10. ChangeHealth::~ChangeHealth()
  11. {
  12. }
  13. bool ChangeHealth::Run(ContexIf *contex)
  14. {
  15. CombatContex* combat_contex = reinterpret_cast<CombatContex*>(contex);
  16. Spell* spell = combat_contex->GetSpell();
  17. Unit* target = nullptr;
  18. if (unit == 0)
  19. {
  20. target = spell->caster;
  21. }
  22. else
  23. {
  24. target = spell->victim;
  25. }
  26. target->health += value;
  27. return true;
  28. }
  29. std::string ChangeHealth::ToString()
  30. {
  31. std::string s;
  32. s += "ChangeHealth: \n";
  33. return s;
  34. }
  35. BehaviorNode* ChangeHealthFactory::GetInstance(const BehaviorNodeConf& conf)
  36. {
  37. return new ChangeHealth(conf.type(), conf.args(0), conf.args(1));
  38. }
  39. } // namespace Egametang