NodeFactories.cc 1.1 KB

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  1. #include <glog/logging.h>
  2. #include "Base/Typedef.h"
  3. #include "BehaviorTree/NotNode.h"
  4. #include "BehaviorTree/EventDefine.h"
  5. #include "BehaviorTree/SequenceNode.h"
  6. #include "BehaviorTree/SelectorNode.h"
  7. #include "BehaviorTree/BuffType.h"
  8. #include "BehaviorTree/ChangeHealth.h"
  9. #include "BehaviorTree/NodeFactories.h"
  10. #include "BehaviorTree/BehaviorTreeConf.pb.h"
  11. #include "BehaviorTree/EventDefine.h"
  12. namespace Egametang {
  13. NodeFactories::NodeFactories(): factories(2000, (BehaviorNodeFactoryIf*)(NULL))
  14. {
  15. // 节点
  16. factories[SEQUENCE] = new SequenceNodeFactory();
  17. factories[SELECTOR] = new SelectorNodeFactory();
  18. factories[NOT] = new NotNodeFactory();
  19. // 叶子节点
  20. factories[BUFF_TYPE] = new BuffTypeFactory();
  21. factories[CHANGE_HEALTH] = new ChangeHealthFactory();
  22. }
  23. NodeFactories::~NodeFactories()
  24. {
  25. for (std::size_t i = 0; i < factories.size(); ++i)
  26. {
  27. if (factories[i] == NULL)
  28. {
  29. continue;
  30. }
  31. delete factories[i];
  32. }
  33. }
  34. BehaviorNode* NodeFactories::GetInstance(const BehaviorNodeConf& conf)
  35. {
  36. int32 type = conf.type();
  37. return factories[type]->GetInstance(conf);
  38. }
  39. }