GlobalConfig.cs 598 B

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  1. using UnityEngine;
  2. namespace ET
  3. {
  4. // 1 mono模式 2 mono热重载模式 3 Codes模式,将逻辑代码作为编辑器dll,编辑器可以调用到逻辑代码
  5. public enum LoadMode
  6. {
  7. Mono = 1,
  8. Reload = 2,
  9. Codes = 3,
  10. }
  11. public enum CodeMode
  12. {
  13. Client = 1,
  14. Server = 2,
  15. ClientServer = 3,
  16. }
  17. [CreateAssetMenu(menuName = "ET/CreateGlobalConfig", fileName = "GlobalConfig", order = 0)]
  18. public class GlobalConfig: ScriptableObject
  19. {
  20. public LoadMode LoadMode;
  21. public CodeMode CodeMode;
  22. }
  23. }