MessageHelper.cs 2.2 KB

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  1. 
  2. using System.Collections.Generic;
  3. namespace ET.Server
  4. {
  5. public static class MessageHelper
  6. {
  7. public static void Broadcast(Unit unit, IActorMessage message)
  8. {
  9. Dictionary<long, AOIEntity> dict = unit.GetBeSeePlayers();
  10. foreach (AOIEntity u in dict.Values)
  11. {
  12. SendToClient(u.Unit, message);
  13. }
  14. }
  15. public static void SendToClient(Unit unit, IActorMessage message)
  16. {
  17. SendActor(unit.GetComponent<UnitGateComponent>().GateSessionActorId, message);
  18. }
  19. /// <summary>
  20. /// 发送协议给ActorLocation
  21. /// </summary>
  22. /// <param name="id">注册Actor的Id</param>
  23. /// <param name="message"></param>
  24. public static void SendToLocationActor(long id, IActorLocationMessage message)
  25. {
  26. ActorLocationSenderComponent.Instance.Send(id, message);
  27. }
  28. /// <summary>
  29. /// 发送协议给Actor
  30. /// </summary>
  31. /// <param name="actorId">注册Actor的InstanceId</param>
  32. /// <param name="message"></param>
  33. public static void SendActor(long actorId, IActorMessage message)
  34. {
  35. ActorMessageSenderComponent.Instance.Send(actorId, message);
  36. }
  37. /// <summary>
  38. /// 发送RPC协议给Actor
  39. /// </summary>
  40. /// <param name="actorId">注册Actor的InstanceId</param>
  41. /// <param name="message"></param>
  42. /// <returns></returns>
  43. public static async ETTask<IActorResponse> CallActor(long actorId, IActorRequest message)
  44. {
  45. return await ActorMessageSenderComponent.Instance.Call(actorId, message);
  46. }
  47. /// <summary>
  48. /// 发送RPC协议给ActorLocation
  49. /// </summary>
  50. /// <param name="id">注册Actor的Id</param>
  51. /// <param name="message"></param>
  52. /// <returns></returns>
  53. public static async ETTask<IActorResponse> CallLocationActor(long id, IActorLocationRequest message)
  54. {
  55. return await ActorLocationSenderComponent.Instance.Call(id, message);
  56. }
  57. }
  58. }