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- using System;
- using System.Collections.Generic;
- using System.IO;
- namespace ET
- {
- public class FrameBuffer
- {
- public int MaxFrame { get; private set; }
- private readonly List<OneFrameInputs> frameInputs;
- private readonly List<MemoryBuffer> snapshots;
- public FrameBuffer(int capacity = LSConstValue.FrameCountPerSecond * 10)
- {
- this.MaxFrame = capacity - 1;
- this.frameInputs = new List<OneFrameInputs>(capacity);
- this.snapshots = new List<MemoryBuffer>(capacity);
-
- for (int i = 0; i < this.snapshots.Capacity; ++i)
- {
- this.frameInputs.Add(new OneFrameInputs());
- MemoryBuffer memoryBuffer = new(10240);
- memoryBuffer.SetLength(0);
- memoryBuffer.Seek(0, SeekOrigin.Begin);
- this.snapshots.Add(memoryBuffer);
- }
- }
-
- public OneFrameInputs FrameInputs(int frame)
- {
- if (frame < 0)
- {
- return null;
- }
- if (frame > this.MaxFrame)
- {
- return null;
- }
- OneFrameInputs oneFrameInputs = this.frameInputs[frame % this.frameInputs.Capacity];
- return oneFrameInputs;
- }
- public void MoveForward(int frame)
- {
- if (this.MaxFrame - frame > LSConstValue.FrameCountPerSecond) // 至少留出1秒的空间
- {
- return;
- }
-
- ++this.MaxFrame;
-
- OneFrameInputs oneFrameInputs = this.FrameInputs(this.MaxFrame);
- oneFrameInputs.Inputs.Clear();
- }
- public MemoryBuffer Snapshot(int frame)
- {
- if (frame < 0)
- {
- return null;
- }
- if (frame > this.MaxFrame)
- {
- return null;
- }
- MemoryBuffer memoryBuffer = this.snapshots[frame % this.snapshots.Capacity];
- return memoryBuffer;
- }
- }
- }
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