OneFrameMessageHandler.cs 387 B

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  1. using System.Threading.Tasks;
  2. using ETModel;
  3. namespace ETHotfix
  4. {
  5. [ActorMessageHandler(AppType.Map)]
  6. public class OneFrameMessageHandler: AMActorHandler<Unit, OneFrameMessage>
  7. {
  8. protected override async Task Run(Unit entity, OneFrameMessage message)
  9. {
  10. Game.Scene.GetComponent<ServerFrameComponent>().Add(message);
  11. await Task.CompletedTask;
  12. }
  13. }
  14. }