ActorLocationSenderSystem.cs 5.7 KB

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  1. using System;
  2. using ETModel;
  3. namespace ETHotfix
  4. {
  5. [ObjectSystem]
  6. public class ActorLocationSenderAwakeSystem : AwakeSystem<ActorLocationSender, long>
  7. {
  8. public override void Awake(ActorLocationSender self, long id)
  9. {
  10. self.LastSendTime = TimeHelper.Now();
  11. self.Id = id;
  12. self.Tcs = null;
  13. self.FailTimes = 0;
  14. self.ActorId = 0;
  15. }
  16. }
  17. [ObjectSystem]
  18. public class ActorLocationSenderStartSystem : StartSystem<ActorLocationSender>
  19. {
  20. public override void Start(ActorLocationSender self)
  21. {
  22. StartAsync(self).Coroutine();
  23. }
  24. public async ETVoid StartAsync(ActorLocationSender self)
  25. {
  26. self.ActorId = await Game.Scene.GetComponent<LocationProxyComponent>().Get(self.Id);
  27. self.Address = StartConfigComponent.Instance.GetInnerAddress(IdGenerater.GetAppIdFromId(self.ActorId));
  28. self.UpdateAsync().Coroutine();
  29. }
  30. }
  31. [ObjectSystem]
  32. public class ActorLocationSenderDestroySystem : DestroySystem<ActorLocationSender>
  33. {
  34. public override void Destroy(ActorLocationSender self)
  35. {
  36. self.RunError(ErrorCode.ERR_ActorRemove);
  37. self.Id = 0;
  38. self.LastSendTime = 0;
  39. self.Address = null;
  40. self.ActorId = 0;
  41. self.FailTimes = 0;
  42. self.Tcs = null;
  43. }
  44. }
  45. public static class ActorLocationSenderHelper
  46. {
  47. private static void Add(this ActorLocationSender self, ActorTask task)
  48. {
  49. if (self.IsDisposed)
  50. {
  51. throw new Exception("ActorLocationSender Disposed! dont hold ActorMessageSender");
  52. }
  53. self.WaitingTasks.Enqueue(task);
  54. // failtimes > 0表示正在重试,这时候不能加到正在发送队列
  55. if (self.FailTimes == 0)
  56. {
  57. self.AllowGet();
  58. }
  59. }
  60. public static void RunError(this ActorLocationSender self, int errorCode)
  61. {
  62. while (self.WaitingTasks.Count > 0)
  63. {
  64. ActorTask actorTask = self.WaitingTasks.Dequeue();
  65. actorTask.Tcs?.SetException(new RpcException(errorCode, ""));
  66. }
  67. self.WaitingTasks.Clear();
  68. }
  69. private static void AllowGet(this ActorLocationSender self)
  70. {
  71. if (self.Tcs == null || self.WaitingTasks.Count <= 0)
  72. {
  73. return;
  74. }
  75. ActorTask task = self.WaitingTasks.Peek();
  76. var t = self.Tcs;
  77. self.Tcs = null;
  78. t.SetResult(task);
  79. }
  80. private static ETTask<ActorTask> GetAsync(this ActorLocationSender self)
  81. {
  82. if (self.WaitingTasks.Count > 0)
  83. {
  84. ActorTask task = self.WaitingTasks.Peek();
  85. return ETTask.FromResult(task);
  86. }
  87. self.Tcs = new ETTaskCompletionSource<ActorTask>();
  88. return self.Tcs.Task;
  89. }
  90. public static async ETVoid UpdateAsync(this ActorLocationSender self)
  91. {
  92. try
  93. {
  94. long instanceId = self.InstanceId;
  95. while (true)
  96. {
  97. if (self.InstanceId != instanceId)
  98. {
  99. return;
  100. }
  101. ActorTask actorTask = await self.GetAsync();
  102. if (self.InstanceId != instanceId)
  103. {
  104. return;
  105. }
  106. if (actorTask.ActorRequest == null)
  107. {
  108. return;
  109. }
  110. await self.RunTask(actorTask);
  111. }
  112. }
  113. catch (Exception e)
  114. {
  115. Log.Error(e);
  116. }
  117. }
  118. private static async ETTask RunTask(this ActorLocationSender self, ActorTask task)
  119. {
  120. ActorMessageSender actorMessageSender = Game.Scene.GetComponent<ActorMessageSenderComponent>().Get(self.ActorId);
  121. IActorResponse response = await actorMessageSender.Call(task.ActorRequest);
  122. // 发送成功
  123. switch (response.Error)
  124. {
  125. case ErrorCode.ERR_NotFoundActor:
  126. // 如果没找到Actor,重试
  127. ++self.FailTimes;
  128. // 失败MaxFailTimes次则清空actor发送队列,返回失败
  129. if (self.FailTimes > ActorLocationSender.MaxFailTimes)
  130. {
  131. // 失败直接删除actorproxy
  132. Log.Info($"actor send message fail, actorid: {self.Id}");
  133. self.RunError(response.Error);
  134. self.GetParent<ActorLocationSenderComponent>().Remove(self.Id);
  135. return;
  136. }
  137. // 等待0.5s再发送
  138. await Game.Scene.GetComponent<TimerComponent>().WaitAsync(500);
  139. self.ActorId = await Game.Scene.GetComponent<LocationProxyComponent>().Get(self.Id);
  140. self.Address = StartConfigComponent.Instance.GetInnerAddress(IdGenerater.GetAppIdFromId(self.ActorId));
  141. self.AllowGet();
  142. return;
  143. case ErrorCode.ERR_ActorNoMailBoxComponent:
  144. self.RunError(response.Error);
  145. self.GetParent<ActorLocationSenderComponent>().Remove(self.Id);
  146. return;
  147. default:
  148. self.LastSendTime = TimeHelper.Now();
  149. self.FailTimes = 0;
  150. self.WaitingTasks.Dequeue();
  151. if (task.Tcs == null)
  152. {
  153. return;
  154. }
  155. IActorLocationResponse actorLocationResponse = response as IActorLocationResponse;
  156. if (actorLocationResponse == null)
  157. {
  158. task.Tcs.SetException(new Exception($"actor location respose is not IActorLocationResponse, but is: {response.GetType().Name}"));
  159. }
  160. task.Tcs.SetResult(actorLocationResponse);
  161. return;
  162. }
  163. }
  164. public static void Send(this ActorLocationSender self, IActorLocationMessage request)
  165. {
  166. if (request == null)
  167. {
  168. throw new Exception($"actor location send message is null");
  169. }
  170. ActorTask task = new ActorTask(request);
  171. self.Add(task);
  172. }
  173. public static ETTask<IActorLocationResponse> Call(this ActorLocationSender self, IActorLocationRequest request)
  174. {
  175. if (request == null)
  176. {
  177. throw new Exception($"actor location call message is null");
  178. }
  179. ETTaskCompletionSource<IActorLocationResponse> tcs = new ETTaskCompletionSource<IActorLocationResponse>();
  180. ActorTask task = new ActorTask(request, tcs);
  181. self.Add(task);
  182. return task.Tcs.Task;
  183. }
  184. }
  185. }