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- using System;
- using System.Collections.Generic;
- namespace ET.Server
- {
-
- [ComponentOf(typeof(Scene))]
- public class RobotCaseComponent: Entity, IAwake, IDestroy
- {
- public Dictionary<int, EntityRef<RobotCase>> RobotCases = new Dictionary<int, EntityRef<RobotCase>>();
- public int N = 10000;
- }
- }
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