StartSceneConfig.cs 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117
  1. using System.Collections.Generic;
  2. using System.ComponentModel;
  3. using System.Net;
  4. namespace ET
  5. {
  6. public partial class StartSceneConfigCategory
  7. {
  8. public MultiMap<int, StartSceneConfig> Gates = new();
  9. public MultiMap<int, StartSceneConfig> ProcessScenes = new();
  10. public Dictionary<long, Dictionary<string, StartSceneConfig>> ClientScenesByName = new();
  11. public List<StartSceneConfig> Realms = new();
  12. public List<StartSceneConfig> Maps = new();
  13. public List<StartSceneConfig> GetByProcess(int process)
  14. {
  15. return this.ProcessScenes[process];
  16. }
  17. public StartSceneConfig GetBySceneName(int zone, string name)
  18. {
  19. return this.ClientScenesByName[zone][name];
  20. }
  21. public override void EndInit()
  22. {
  23. foreach (StartSceneConfig startSceneConfig in this.GetAll().Values)
  24. {
  25. this.ProcessScenes.Add(startSceneConfig.Process, startSceneConfig);
  26. if (!this.ClientScenesByName.ContainsKey(startSceneConfig.Zone))
  27. {
  28. this.ClientScenesByName.Add(startSceneConfig.Zone, new Dictionary<string, StartSceneConfig>());
  29. }
  30. this.ClientScenesByName[startSceneConfig.Zone].Add(startSceneConfig.Name, startSceneConfig);
  31. switch (startSceneConfig.Type)
  32. {
  33. case SceneType.Realm:
  34. this.Realms.Add(startSceneConfig);
  35. break;
  36. case SceneType.Gate:
  37. this.Gates.Add(startSceneConfig.Zone, startSceneConfig);
  38. break;
  39. case SceneType.Map:
  40. this.Maps.Add(startSceneConfig);
  41. break;
  42. }
  43. }
  44. }
  45. }
  46. public partial class StartSceneConfig
  47. {
  48. public ActorId ActorId;
  49. public int Type;
  50. public StartProcessConfig StartProcessConfig
  51. {
  52. get
  53. {
  54. return StartProcessConfigCategory.Instance.Get(this.Process);
  55. }
  56. }
  57. public StartZoneConfig StartZoneConfig
  58. {
  59. get
  60. {
  61. return StartZoneConfigCategory.Instance.Get(this.Zone);
  62. }
  63. }
  64. // 内网地址外网端口,通过防火墙映射端口过来
  65. private IPEndPoint innerIPPort;
  66. public IPEndPoint InnerIPPort
  67. {
  68. get
  69. {
  70. if (innerIPPort == null)
  71. {
  72. this.innerIPPort = NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.InnerIP}:{this.Port}");
  73. }
  74. return this.innerIPPort;
  75. }
  76. }
  77. private IPEndPoint outerIPPort;
  78. // 外网地址外网端口
  79. public IPEndPoint OuterIPPort
  80. {
  81. get
  82. {
  83. if (this.outerIPPort == null)
  84. {
  85. this.outerIPPort = NetworkHelper.ToIPEndPoint($"{this.StartProcessConfig.OuterIP}:{this.Port}");
  86. }
  87. return this.outerIPPort;
  88. }
  89. }
  90. public override void EndInit()
  91. {
  92. this.ActorId = new ActorId(this.Process, this.Id, 1);
  93. this.Type = SceneTypeSingleton.Instance.GetSceneType(this.SceneType);
  94. }
  95. }
  96. }