tanghai 5dea84182d 调通dotnet运行服务端 1 gadu atpakaļ
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AudioManager.asset f11b40f8b1 修复server编译错误 9 gadi atpakaļ
AutoStreamingSettings.asset f42bb2443b 将ExcelExport跟Proto2CS整合到Server工程中,这两个工具只是两种AppType 4 gadi atpakaļ
BurstAotSettings_Android.json 8d7a861bae 兼容Protobuf-net跟MemoryPack两种序列化,在SerializeHelper.UseMemoryPack进行切换 2 gadi atpakaļ
BurstAotSettings_StandaloneOSX.json 606edcd1a1 集成wolong热更 3 gadi atpakaļ
BurstAotSettings_StandaloneWindows.json 606edcd1a1 集成wolong热更 3 gadi atpakaļ
BurstAotSettings_iOS.json 8d7a861bae 兼容Protobuf-net跟MemoryPack两种序列化,在SerializeHelper.UseMemoryPack进行切换 2 gadi atpakaļ
ClusterInputManager.asset f11b40f8b1 修复server编译错误 9 gadi atpakaļ
CommonBurstAotSettings.json 606edcd1a1 集成wolong热更 3 gadi atpakaļ
DynamicsManager.asset f11b40f8b1 修复server编译错误 9 gadi atpakaļ
EditorBuildSettings.asset a9537969ea 先暂时不把module加到excel的命名空间中 1 gadu atpakaļ
EditorSettings.asset 22b70461a5 EventSystem ObjectPool CodeLoader IdGenerater等等单例由Game统一管理,使用Game.AddSingleton注册 3 gadi atpakaļ
GraphicsSettings.asset 4fa0239ab1 Options调用简化 3 gadi atpakaļ
HybridCLRSettings.asset cb35507b45 Demo修改成StateSync,以后demo插件全部放到Demo目录 1 gadu atpakaļ
InputManager.asset 1eeb046c97 change to URP 4 gadi atpakaļ
MemorySettings.asset 63f417320a 修复服务端不开导致unity crash的问题,原因是ilruntime抛异常会打印栈上的对象,结果打印了Scene跟Session,这两个ToString调用了LitJson, 4 gadi atpakaļ
NavMeshAreas.asset 5f10c8e442 增加简单的场景切换,按T键可以在Map1 Map2直接切换 4 gadi atpakaļ
NavMeshLayers.asset 44566e81d1 Unity3d使用LSharp热更新逻辑代码例子 11 gadi atpakaļ
NetworkManager.asset f11b40f8b1 修复server编译错误 9 gadi atpakaļ
PackageManagerSettings.asset f7ad4f6ea8 Addressable太难用了,删掉了,用YooAsset代替,我只是简单用来打个包,有各种问题请看文档 https://www.yooasset.com/ 2 gadi atpakaļ
Physics2DSettings.asset f11b40f8b1 修复server编译错误 9 gadi atpakaļ
PresetManager.asset f5e140156c 升级到Unity2018.3版本,修改了ILRuntime加载pdb的一点点代码,否则加载不成功 7 gadi atpakaļ
ProjectSettings.asset 359a7aaca7 想通了一件事情: 2 gadi atpakaļ
ProjectVersion.txt 9a0ec7469f 升级到Unity2022.3.15 2 gadi atpakaļ
QualitySettings.asset 5dea84182d 调通dotnet运行服务端 1 gadu atpakaļ
SceneTemplateSettings.json 6202cd63f3 版本升级,有些代码调整 3 gadi atpakaļ
ShaderGraphSettings.asset 9a0ec7469f 升级到Unity2022.3.15 2 gadi atpakaļ
TagManager.asset ecc328c290 增加ComponentView功能,客户端可视化 7 gadi atpakaļ
TimeManager.asset f11b40f8b1 修复server编译错误 9 gadi atpakaļ
TimelineSettings.asset f1c0b210e4 Template.txt放到Tools目录 4 gadi atpakaļ
URPProjectSettings.asset 9a0ec7469f 升级到Unity2022.3.15 2 gadi atpakaļ
UnityConnectSettings.asset 63f417320a 修复服务端不开导致unity crash的问题,原因是ilruntime抛异常会打印栈上的对象,结果打印了Scene跟Session,这两个ToString调用了LitJson, 4 gadi atpakaļ
VFXManager.asset f5e140156c 升级到Unity2018.3版本,修改了ILRuntime加载pdb的一点点代码,否则加载不成功 7 gadi atpakaļ
VersionControlSettings.asset a19a21a9cf 大量更新,编译通过,还没跑通 5 gadi atpakaļ
XRSettings.asset c22b38ee68 删除ILRuntime 6 gadi atpakaļ