True.cs 326 B

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  1. namespace ETModel
  2. {
  3. [Node(NodeClassifyType.Decorator)]
  4. public class True: Node
  5. {
  6. public True(NodeProto nodeProto): base(nodeProto)
  7. {
  8. }
  9. protected override bool Run(BehaviorTree behaviorTree, BTEnv env)
  10. {
  11. foreach (Node child in children)
  12. {
  13. child.DoRun(behaviorTree, env);
  14. }
  15. return true;
  16. }
  17. }
  18. }