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- namespace ET
- {
- public class AppStart_Init: AEvent<EventType.AppStart>
- {
- protected override async ETTask Run(EventType.AppStart args)
- {
- Game.Scene.AddComponent<TimerComponent>();
- Game.Scene.AddComponent<CoroutineLockComponent>();
- // 加载配置
- Game.Scene.AddComponent<ConfigComponent>();
- await ConfigComponent.Instance.LoadAsync();
-
- Game.Scene.AddComponent<OpcodeTypeComponent>();
- Game.Scene.AddComponent<MessageDispatcherComponent>();
- Game.Scene.AddComponent<NetThreadComponent>();
- Game.Scene.AddComponent<ZoneSceneManagerComponent>();
- Game.Scene.AddComponent<AIDispatcherComponent>();
- Game.Scene.AddComponent<RobotCaseDispatcherComponent>();
- Game.Scene.AddComponent<RobotCaseComponent>();
-
- var processScenes = StartSceneConfigCategory.Instance.GetByProcess(Game.Options.Process);
- foreach (StartSceneConfig startConfig in processScenes)
- {
- await RobotSceneFactory.Create(Game.Scene, startConfig.Id, startConfig.InstanceId, startConfig.Zone, startConfig.Name, startConfig.Type, startConfig);
- }
-
- if (Game.Options.Console == 1)
- {
- Game.Scene.AddComponent<ConsoleComponent>();
- }
- }
- }
- }
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