LockStepInner_S_21001.proto 570 B

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  1. syntax = "proto3";
  2. package ET;
  3. // 请求匹配
  4. //ResponseType Match2G_Match
  5. message G2Match_Match // IActorRequest
  6. {
  7. int32 RpcId = 1;
  8. int64 Id = 2;
  9. int64 InstanceId = 3;
  10. }
  11. message Match2G_Match // IActorResponse
  12. {
  13. int32 RpcId = 1;
  14. int32 Error = 2;
  15. string Message = 3;
  16. }
  17. //ResponseType Map2Match_GetRoom
  18. message Match2Map_GetRoom // IActorRequest
  19. {
  20. int32 RpcId = 1;
  21. map<int64, int64> PlayerInfo = 2;
  22. }
  23. message Map2Match_GetRoom // IActorResponse
  24. {
  25. int32 RpcId = 1;
  26. int32 Error = 2;
  27. string Message = 3;
  28. // 房间的instanceId
  29. int64 InstanceId = 4;
  30. }