EventSystem.cs 9.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Model;
  4. namespace Hotfix
  5. {
  6. public interface IObjectSystem
  7. {
  8. Type Type();
  9. void Set(object value);
  10. }
  11. public abstract class ObjectSystem<T> : IObjectSystem
  12. {
  13. private T value;
  14. protected T Get()
  15. {
  16. return value;
  17. }
  18. public void Set(object v)
  19. {
  20. this.value = (T)v;
  21. }
  22. public Type Type()
  23. {
  24. return typeof(T);
  25. }
  26. }
  27. public sealed class EventSystem
  28. {
  29. private readonly Dictionary<int, List<IEvent>> allEvents = new Dictionary<int, List<IEvent>>();
  30. private readonly UnOrderMultiMap<Type, AAwakeSystem> awakeEvents = new UnOrderMultiMap<Type, AAwakeSystem>();
  31. private readonly UnOrderMultiMap<Type, AStartSystem> startEvents = new UnOrderMultiMap<Type, AStartSystem>();
  32. private readonly UnOrderMultiMap<Type, ALoadSystem> loadEvents = new UnOrderMultiMap<Type, ALoadSystem>();
  33. private readonly UnOrderMultiMap<Type, AUpdateSystem> updateEvents = new UnOrderMultiMap<Type, AUpdateSystem>();
  34. private readonly UnOrderMultiMap<Type, ALateUpdateSystem> lateUpdateEvents = new UnOrderMultiMap<Type, ALateUpdateSystem>();
  35. private Queue<Component> updates = new Queue<Component>();
  36. private Queue<Component> updates2 = new Queue<Component>();
  37. private readonly Queue<Component> starts = new Queue<Component>();
  38. private Queue<Component> loaders = new Queue<Component>();
  39. private Queue<Component> loaders2 = new Queue<Component>();
  40. private Queue<Component> lateUpdates = new Queue<Component>();
  41. private Queue<Component> lateUpdates2 = new Queue<Component>();
  42. private readonly HashSet<Component> unique = new HashSet<Component>();
  43. public EventSystem()
  44. {
  45. Type[] types = DllHelper.GetHotfixTypes();
  46. foreach (Type type in types)
  47. {
  48. object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false);
  49. if (attrs.Length == 0)
  50. {
  51. continue;
  52. }
  53. object obj = Activator.CreateInstance(type);
  54. AAwakeSystem objectSystem = obj as AAwakeSystem;
  55. if (objectSystem != null)
  56. {
  57. this.awakeEvents.Add(objectSystem.Type(), objectSystem);
  58. }
  59. AUpdateSystem aUpdateSystem = obj as AUpdateSystem;
  60. if (aUpdateSystem != null)
  61. {
  62. this.updateEvents.Add(aUpdateSystem.Type(), aUpdateSystem);
  63. }
  64. ALateUpdateSystem aLateUpdateSystem = obj as ALateUpdateSystem;
  65. if (aLateUpdateSystem != null)
  66. {
  67. this.lateUpdateEvents.Add(aLateUpdateSystem.Type(), aLateUpdateSystem);
  68. }
  69. AStartSystem aStartSystem = obj as AStartSystem;
  70. if (aStartSystem != null)
  71. {
  72. this.startEvents.Add(aStartSystem.Type(), aStartSystem);
  73. }
  74. ALoadSystem aLoadSystem = obj as ALoadSystem;
  75. if (aLoadSystem != null)
  76. {
  77. this.loadEvents.Add(aLoadSystem.Type(), aLoadSystem);
  78. }
  79. }
  80. this.allEvents.Clear();
  81. foreach (Type type in types)
  82. {
  83. object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);
  84. foreach (object attr in attrs)
  85. {
  86. EventAttribute aEventAttribute = (EventAttribute)attr;
  87. object obj = Activator.CreateInstance(type);
  88. IEvent iEvent = obj as IEvent;
  89. if (iEvent == null)
  90. {
  91. Log.Error($"{obj.GetType().Name} 没有继承IEvent");
  92. }
  93. this.RegisterEvent(aEventAttribute.Type, iEvent);
  94. // hotfix的事件也要注册到mono层,hotfix可以订阅mono层的事件
  95. Action<List<object>> action = list => { Handle(aEventAttribute.Type, list); };
  96. Game.EventSystem.RegisterEvent(aEventAttribute.Type, new EventProxy(action));
  97. }
  98. }
  99. this.Load();
  100. }
  101. public static void Handle(int type, List<object> param)
  102. {
  103. switch (param.Count)
  104. {
  105. case 0:
  106. Hotfix.EventSystem.Run(type);
  107. break;
  108. case 1:
  109. Hotfix.EventSystem.Run(type, param[0]);
  110. break;
  111. case 2:
  112. Hotfix.EventSystem.Run(type, param[0], param[1]);
  113. break;
  114. case 3:
  115. Hotfix.EventSystem.Run(type, param[0], param[1], param[2]);
  116. break;
  117. }
  118. }
  119. public void RegisterEvent(int eventId, IEvent e)
  120. {
  121. if (!this.allEvents.ContainsKey(eventId))
  122. {
  123. this.allEvents.Add(eventId, new List<IEvent>());
  124. }
  125. this.allEvents[eventId].Add(e);
  126. }
  127. public void Add(Component disposer)
  128. {
  129. Type type = disposer.GetType();
  130. if (this.loadEvents.ContainsKey(type))
  131. {
  132. this.loaders.Enqueue(disposer);
  133. }
  134. if (this.updateEvents.ContainsKey(type))
  135. {
  136. this.updates.Enqueue(disposer);
  137. }
  138. if (this.startEvents.ContainsKey(type))
  139. {
  140. this.starts.Enqueue(disposer);
  141. }
  142. if (this.lateUpdateEvents.ContainsKey(type))
  143. {
  144. this.lateUpdates.Enqueue(disposer);
  145. }
  146. }
  147. public void Awake(Component disposer)
  148. {
  149. this.Add(disposer);
  150. List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
  151. if (iAwakeSystems == null)
  152. {
  153. return;
  154. }
  155. foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
  156. {
  157. if (aAwakeSystem == null)
  158. {
  159. continue;
  160. }
  161. aAwakeSystem.Run(disposer);
  162. }
  163. }
  164. public void Awake<P1>(Component disposer, P1 p1)
  165. {
  166. this.Add(disposer);
  167. List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
  168. if (iAwakeSystems == null)
  169. {
  170. return;
  171. }
  172. foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
  173. {
  174. if (aAwakeSystem == null)
  175. {
  176. continue;
  177. }
  178. aAwakeSystem.Run(disposer, p1);
  179. }
  180. }
  181. public void Awake<P1, P2>(Component disposer, P1 p1, P2 p2)
  182. {
  183. this.Add(disposer);
  184. List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
  185. if (iAwakeSystems == null)
  186. {
  187. return;
  188. }
  189. foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
  190. {
  191. if (aAwakeSystem == null)
  192. {
  193. continue;
  194. }
  195. aAwakeSystem.Run(disposer, p1, p2);
  196. }
  197. }
  198. public void Awake<P1, P2, P3>(Component disposer, P1 p1, P2 p2, P3 p3)
  199. {
  200. this.Add(disposer);
  201. List<AAwakeSystem> iAwakeSystems = this.awakeEvents[disposer.GetType()];
  202. if (iAwakeSystems == null)
  203. {
  204. return;
  205. }
  206. foreach (AAwakeSystem aAwakeSystem in iAwakeSystems)
  207. {
  208. if (aAwakeSystem == null)
  209. {
  210. continue;
  211. }
  212. aAwakeSystem.Run(disposer, p1, p2, p3);
  213. }
  214. }
  215. public void Load()
  216. {
  217. unique.Clear();
  218. while (this.loaders.Count > 0)
  219. {
  220. Component disposer = this.loaders.Dequeue();
  221. if (disposer.IsDisposed)
  222. {
  223. continue;
  224. }
  225. if (!this.unique.Add(disposer))
  226. {
  227. continue;
  228. }
  229. List<ALoadSystem> aLoadSystems = this.loadEvents[disposer.GetType()];
  230. if (aLoadSystems == null)
  231. {
  232. continue;
  233. }
  234. this.loaders2.Enqueue(disposer);
  235. foreach (ALoadSystem aLoadSystem in aLoadSystems)
  236. {
  237. try
  238. {
  239. aLoadSystem.Run(disposer);
  240. }
  241. catch (Exception e)
  242. {
  243. Log.Error(e.ToString());
  244. }
  245. }
  246. }
  247. ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
  248. }
  249. private void Start()
  250. {
  251. unique.Clear();
  252. while (this.starts.Count > 0)
  253. {
  254. Component disposer = this.starts.Dequeue();
  255. if (!this.unique.Add(disposer))
  256. {
  257. continue;
  258. }
  259. List<AStartSystem> aStartSystems = this.startEvents[disposer.GetType()];
  260. if (aStartSystems == null)
  261. {
  262. continue;
  263. }
  264. foreach (AStartSystem aStartSystem in aStartSystems)
  265. {
  266. try
  267. {
  268. aStartSystem.Run(disposer);
  269. }
  270. catch (Exception e)
  271. {
  272. Log.Error(e.ToString());
  273. }
  274. }
  275. }
  276. }
  277. public void Update()
  278. {
  279. this.Start();
  280. this.unique.Clear();
  281. while (this.updates.Count > 0)
  282. {
  283. Component disposer = this.updates.Dequeue();
  284. if (disposer.IsDisposed)
  285. {
  286. continue;
  287. }
  288. if (!this.unique.Add(disposer))
  289. {
  290. continue;
  291. }
  292. List<AUpdateSystem> aUpdateSystems = this.updateEvents[disposer.GetType()];
  293. if (aUpdateSystems == null)
  294. {
  295. continue;
  296. }
  297. this.updates2.Enqueue(disposer);
  298. foreach (AUpdateSystem aUpdateSystem in aUpdateSystems)
  299. {
  300. try
  301. {
  302. aUpdateSystem.Run(disposer);
  303. }
  304. catch (Exception e)
  305. {
  306. Log.Error(e.ToString());
  307. }
  308. }
  309. }
  310. ObjectHelper.Swap(ref this.updates, ref this.updates2);
  311. }
  312. public void LateUpdate()
  313. {
  314. this.unique.Clear();
  315. while (this.lateUpdates.Count > 0)
  316. {
  317. Component disposer = this.lateUpdates.Dequeue();
  318. if (disposer.IsDisposed)
  319. {
  320. continue;
  321. }
  322. if (!this.unique.Add(disposer))
  323. {
  324. continue;
  325. }
  326. List<ALateUpdateSystem> aLateUpdateSystems = this.lateUpdateEvents[disposer.GetType()];
  327. if (aLateUpdateSystems == null)
  328. {
  329. continue;
  330. }
  331. this.lateUpdates2.Enqueue(disposer);
  332. foreach (ALateUpdateSystem aLateUpdateSystem in aLateUpdateSystems)
  333. {
  334. try
  335. {
  336. aLateUpdateSystem.Run(disposer);
  337. }
  338. catch (Exception e)
  339. {
  340. Log.Error(e.ToString());
  341. }
  342. }
  343. }
  344. ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2);
  345. }
  346. public void Run(int type)
  347. {
  348. List<IEvent> iEvents;
  349. if (!this.allEvents.TryGetValue((int)type, out iEvents))
  350. {
  351. return;
  352. }
  353. foreach (IEvent iEvent in iEvents)
  354. {
  355. try
  356. {
  357. iEvent?.Handle();
  358. }
  359. catch (Exception e)
  360. {
  361. Log.Error(e.ToString());
  362. }
  363. }
  364. }
  365. public void Run<A>(int type, A a)
  366. {
  367. List<IEvent> iEvents;
  368. if (!this.allEvents.TryGetValue((int)type, out iEvents))
  369. {
  370. return;
  371. }
  372. foreach (IEvent iEvent in iEvents)
  373. {
  374. try
  375. {
  376. iEvent?.Handle(a);
  377. }
  378. catch (Exception e)
  379. {
  380. Log.Error(e.ToString());
  381. }
  382. }
  383. }
  384. public void Run<A, B>(int type, A a, B b)
  385. {
  386. List<IEvent> iEvents;
  387. if (!this.allEvents.TryGetValue((int)type, out iEvents))
  388. {
  389. return;
  390. }
  391. foreach (IEvent iEvent in iEvents)
  392. {
  393. try
  394. {
  395. iEvent?.Handle(a, b);
  396. }
  397. catch (Exception e)
  398. {
  399. Log.Error(e.ToString());
  400. }
  401. }
  402. }
  403. public void Run<A, B, C>(int type, A a, B b, C c)
  404. {
  405. List<IEvent> iEvents;
  406. if (!this.allEvents.TryGetValue((int)type, out iEvents))
  407. {
  408. return;
  409. }
  410. foreach (IEvent iEvent in iEvents)
  411. {
  412. try
  413. {
  414. iEvent?.Handle(a, b, c);
  415. }
  416. catch (Exception e)
  417. {
  418. Log.Error(e.ToString());
  419. }
  420. }
  421. }
  422. }
  423. }