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- using System;
- using System.IO;
- using System.Linq;
- using System.Reflection;
- using UnityEngine;
- namespace ETModel
- {
- public sealed class Hotfix : Object
- {
- #if ILRuntime
- private ILRuntime.Runtime.Enviorment.AppDomain appDomain;
- #else
- private Assembly assembly;
- #endif
- private IStaticMethod start;
- public Action Update;
- public Action LateUpdate;
- public Action OnApplicationQuit;
- public Hotfix()
- {
- }
- public void GotoHotfix()
- {
- #if ILRuntime
- ILHelper.InitILRuntime(this.appDomain);
- #endif
- this.start.Run();
- }
- public Type[] GetHotfixTypes()
- {
- #if ILRuntime
- if (this.appDomain == null)
- {
- return new Type[0];
- }
- return this.appDomain.LoadedTypes.Values.Select(x => x.ReflectionType).ToArray();
- #else
- if (this.assembly == null)
- {
- return new Type[0];
- }
- return this.assembly.GetTypes();
- #endif
- }
- public void LoadHotfixAssembly()
- {
- Game.Scene.GetComponent<ResourcesComponent>().LoadBundle($"code.unity3d");
- #if ILRuntime
- this.appDomain = new ILRuntime.Runtime.Enviorment.AppDomain();
- GameObject code = (GameObject)Game.Scene.GetComponent<ResourcesComponent>().GetAsset("code.unity3d", "Code");
- byte[] assBytes = code.Get<TextAsset>("Hotfix.dll").bytes;
- byte[] mdbBytes = code.Get<TextAsset>("Hotfix.pdb").bytes;
- using (MemoryStream fs = new MemoryStream(assBytes))
- using (MemoryStream p = new MemoryStream(mdbBytes))
- {
- this.appDomain.LoadAssembly(fs, p, new Mono.Cecil.Pdb.PdbReaderProvider());
- }
- this.start = new ILStaticMethod(this.appDomain, "ETHotfix.Init", "Start", 0);
- #else
- GameObject code = (GameObject)Game.Scene.GetComponent<ResourcesComponent>().GetAsset("code.unity3d", "Code");
- byte[] assBytes = code.Get<TextAsset>("Hotfix.dll").bytes;
- byte[] mdbBytes = code.Get<TextAsset>("Hotfix.mdb").bytes;
- this.assembly = Assembly.Load(assBytes, mdbBytes);
- Type hotfixInit = this.assembly.GetType("ETHotfix.Init");
- this.start = new MonoStaticMethod(hotfixInit, "Start");
- #endif
- Game.Scene.GetComponent<ResourcesComponent>().UnloadBundle($"code.unity3d");
- }
- }
- }
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