M2A_ReloadHandler.cs 759 B

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  1. using System;
  2. using Base;
  3. using Model;
  4. namespace Controller
  5. {
  6. [MessageHandler(AppType.AllServer)]
  7. public class M2A_ReloadHandler : AMRpcHandler<M2A_Reload, A2M_Reload>
  8. {
  9. protected override void Run(Session session, M2A_Reload message, Action<A2M_Reload> reply)
  10. {
  11. A2M_Reload a2MReload = new A2M_Reload();
  12. try
  13. {
  14. Game.DisposerEventManager.Register("Controller", DllHelper.GetController());
  15. }
  16. catch (Exception e)
  17. {
  18. a2MReload.Error = ErrorCode.ERR_ReloadFail;
  19. StartConfig myStartConfig = Game.Scene.GetComponent<StartConfigComponent>().StartConfig;
  20. InnerConfig innerConfig = myStartConfig.GetComponent<InnerConfig>();
  21. a2MReload.Message = $"{innerConfig.Address} reload fail, {e}";
  22. }
  23. reply(a2MReload);
  24. }
  25. }
  26. }