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- using System;
- using System.Collections.Generic;
- using System.Threading.Tasks;
- namespace ET
- {
- public class ConfigAwakeSystem : AwakeSystem<ConfigComponent>
- {
- public override void Awake(ConfigComponent self)
- {
- ConfigComponent.Instance = self;
- }
- }
-
- public class ConfigDestroySystem : DestroySystem<ConfigComponent>
- {
- public override void Destroy(ConfigComponent self)
- {
- ConfigComponent.Instance = null;
- }
- }
-
- public static class ConfigComponentSystem
- {
- public static async ETTask LoadAsync(this ConfigComponent self)
- {
- self.AllConfig.Clear();
- HashSet<Type> types = Game.EventSystem.GetTypes(typeof (ConfigAttribute));
-
- Dictionary<string, byte[]> configBytes = new Dictionary<string, byte[]>();
- ConfigComponent.GetAllConfigBytes(configBytes);
- List<Task> listTasks = new List<Task>();
- foreach (Type type in types)
- {
- Task task = Task.Run(() => self.LoadOneInThread(type, configBytes));
- listTasks.Add(task);
- }
- await Task.WhenAll(listTasks.ToArray());
- }
- private static void LoadOneInThread(this ConfigComponent self, Type configType, Dictionary<string, byte[]> configBytes)
- {
- byte[] oneConfigBytes = configBytes[configType.Name];
- object category = ProtobufHelper.FromBytes(configType, oneConfigBytes, 0, oneConfigBytes.Length);
- lock (self)
- {
- self.AllConfig[configType] = category;
- }
- }
- }
- }
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