EventSystem.cs 7.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Reflection;
  5. namespace Model
  6. {
  7. public enum DLLType
  8. {
  9. Model,
  10. Hotfix,
  11. }
  12. public interface IObjectEvent
  13. {
  14. Type Type();
  15. void Set(object value);
  16. }
  17. public abstract class ObjectSystem<T> : IObjectEvent
  18. {
  19. private T value;
  20. protected T Get()
  21. {
  22. return value;
  23. }
  24. public void Set(object v)
  25. {
  26. this.value = (T)v;
  27. }
  28. public Type Type()
  29. {
  30. return typeof(T);
  31. }
  32. }
  33. public sealed class EventSystem
  34. {
  35. private readonly Dictionary<DLLType, Assembly> assemblies = new Dictionary<DLLType, Assembly>();
  36. private readonly Dictionary<EventIdType, List<object>> allEvents = new Dictionary<EventIdType, List<object>>();
  37. private readonly Dictionary<Type, IObjectEvent> disposerEvents = new Dictionary<Type, IObjectEvent>();
  38. private Queue<Disposer> updates = new Queue<Disposer>();
  39. private Queue<Disposer> updates2 = new Queue<Disposer>();
  40. private readonly Queue<Disposer> starts = new Queue<Disposer>();
  41. private Queue<Disposer> loaders = new Queue<Disposer>();
  42. private Queue<Disposer> loaders2 = new Queue<Disposer>();
  43. public void Add(DLLType dllType, Assembly assembly)
  44. {
  45. this.assemblies[dllType] = assembly;
  46. this.disposerEvents.Clear();
  47. Type[] types = DllHelper.GetMonoTypes();
  48. foreach (Type type in types)
  49. {
  50. object[] attrs = type.GetCustomAttributes(typeof(ObjectSystemAttribute), false);
  51. if (attrs.Length == 0)
  52. {
  53. continue;
  54. }
  55. object obj = Activator.CreateInstance(type);
  56. IObjectEvent objectEvent = obj as IObjectEvent;
  57. if (objectEvent == null)
  58. {
  59. Log.Error($"组件事件没有继承IObjectEvent: {type.Name}");
  60. continue;
  61. }
  62. this.disposerEvents[objectEvent.Type()] = objectEvent;
  63. }
  64. allEvents.Clear();
  65. foreach (Type type in types)
  66. {
  67. object[] attrs = type.GetCustomAttributes(typeof(EventAttribute), false);
  68. foreach (object attr in attrs)
  69. {
  70. EventAttribute aEventAttribute = (EventAttribute)attr;
  71. object obj = Activator.CreateInstance(type);
  72. if (!this.allEvents.ContainsKey((EventIdType)aEventAttribute.Type))
  73. {
  74. this.allEvents.Add((EventIdType)aEventAttribute.Type, new List<object>());
  75. }
  76. this.allEvents[(EventIdType)aEventAttribute.Type].Add(obj);
  77. }
  78. }
  79. this.Load();
  80. }
  81. public Assembly Get(DLLType dllType)
  82. {
  83. return this.assemblies[dllType];
  84. }
  85. public Assembly[] GetAll()
  86. {
  87. return this.assemblies.Values.ToArray();
  88. }
  89. public void Add(Disposer disposer)
  90. {
  91. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  92. {
  93. return;
  94. }
  95. if (objectEvent is ILoad)
  96. {
  97. this.loaders.Enqueue(disposer);
  98. }
  99. if (objectEvent is IUpdate)
  100. {
  101. this.updates.Enqueue(disposer);
  102. }
  103. if (objectEvent is IStart)
  104. {
  105. this.starts.Enqueue(disposer);
  106. }
  107. }
  108. public void Awake(Disposer disposer)
  109. {
  110. this.Add(disposer);
  111. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  112. {
  113. return;
  114. }
  115. IAwake iAwake = objectEvent as IAwake;
  116. if (iAwake == null)
  117. {
  118. return;
  119. }
  120. objectEvent.Set(disposer);
  121. iAwake.Awake();
  122. }
  123. public void Awake<P1>(Disposer disposer, P1 p1)
  124. {
  125. this.Add(disposer);
  126. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  127. {
  128. throw new Exception($"{disposer.GetType().Name} not found awake1");
  129. }
  130. IAwake<P1> iAwake = objectEvent as IAwake<P1>;
  131. if (iAwake == null)
  132. {
  133. throw new Exception($"{disposer.GetType().Name} not found awake1");
  134. }
  135. objectEvent.Set(disposer);
  136. iAwake.Awake(p1);
  137. }
  138. public void Awake<P1, P2>(Disposer disposer, P1 p1, P2 p2)
  139. {
  140. this.Add(disposer);
  141. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  142. {
  143. throw new Exception($"{disposer.GetType().Name} not found awake2");
  144. }
  145. IAwake<P1, P2> iAwake = objectEvent as IAwake<P1, P2>;
  146. if (iAwake == null)
  147. {
  148. throw new Exception($"{disposer.GetType().Name} not found awake2");
  149. }
  150. objectEvent.Set(disposer);
  151. iAwake.Awake(p1, p2);
  152. }
  153. public void Awake<P1, P2, P3>(Disposer disposer, P1 p1, P2 p2, P3 p3)
  154. {
  155. this.Add(disposer);
  156. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  157. {
  158. throw new Exception($"{disposer.GetType().Name} not found awake3");
  159. }
  160. IAwake<P1, P2, P3> iAwake = objectEvent as IAwake<P1, P2, P3>;
  161. if (iAwake == null)
  162. {
  163. throw new Exception($"{disposer.GetType().Name} not found awake3");
  164. }
  165. objectEvent.Set(disposer);
  166. iAwake.Awake(p1, p2, p3);
  167. }
  168. public void Load()
  169. {
  170. while (this.loaders.Count > 0)
  171. {
  172. Disposer disposer = this.loaders.Dequeue();
  173. if (disposer.Id == 0)
  174. {
  175. continue;
  176. }
  177. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  178. {
  179. continue;
  180. }
  181. this.loaders2.Enqueue(disposer);
  182. ILoad iLoad = objectEvent as ILoad;
  183. if (iLoad == null)
  184. {
  185. continue;
  186. }
  187. objectEvent.Set(disposer);
  188. try
  189. {
  190. iLoad.Load();
  191. }
  192. catch (Exception e)
  193. {
  194. Log.Error(e.ToString());
  195. }
  196. }
  197. ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
  198. }
  199. private void Start()
  200. {
  201. while (this.starts.Count > 0)
  202. {
  203. Disposer disposer = this.starts.Dequeue();
  204. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  205. {
  206. continue;
  207. }
  208. IStart iStart = objectEvent as IStart;
  209. if (iStart == null)
  210. {
  211. continue;
  212. }
  213. objectEvent.Set(disposer);
  214. iStart.Start();
  215. }
  216. }
  217. public void Update()
  218. {
  219. this.Start();
  220. while (this.updates.Count > 0)
  221. {
  222. Disposer disposer = this.updates.Dequeue();
  223. if (disposer.Id == 0)
  224. {
  225. continue;
  226. }
  227. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out IObjectEvent objectEvent))
  228. {
  229. continue;
  230. }
  231. this.updates2.Enqueue(disposer);
  232. IUpdate iUpdate = objectEvent as IUpdate;
  233. if (iUpdate == null)
  234. {
  235. continue;
  236. }
  237. objectEvent.Set(disposer);
  238. try
  239. {
  240. iUpdate.Update();
  241. }
  242. catch (Exception e)
  243. {
  244. Log.Error(e.ToString());
  245. }
  246. }
  247. ObjectHelper.Swap(ref this.updates, ref this.updates2);
  248. }
  249. public void Run(EventIdType type)
  250. {
  251. List<object> iEvents;
  252. if (!this.allEvents.TryGetValue(type, out iEvents))
  253. {
  254. return;
  255. }
  256. foreach (object obj in iEvents)
  257. {
  258. try
  259. {
  260. IEvent iEvent = (IEvent)obj;
  261. iEvent.Run();
  262. }
  263. catch (Exception e)
  264. {
  265. Log.Error(e.ToString());
  266. }
  267. }
  268. }
  269. public void Run<A>(EventIdType type, A a)
  270. {
  271. List<object> iEvents;
  272. if (!this.allEvents.TryGetValue(type, out iEvents))
  273. {
  274. return;
  275. }
  276. foreach (object obj in iEvents)
  277. {
  278. try
  279. {
  280. IEvent<A> iEvent = (IEvent<A>)obj;
  281. iEvent.Run(a);
  282. }
  283. catch (Exception err)
  284. {
  285. Log.Error(err.ToString());
  286. }
  287. }
  288. }
  289. public void Run<A, B>(EventIdType type, A a, B b)
  290. {
  291. List<object> iEvents;
  292. if (!this.allEvents.TryGetValue(type, out iEvents))
  293. {
  294. return;
  295. }
  296. foreach (object obj in iEvents)
  297. {
  298. try
  299. {
  300. IEvent<A, B> iEvent = (IEvent<A, B>)obj;
  301. iEvent.Run(a, b);
  302. }
  303. catch (Exception err)
  304. {
  305. Log.Error(err.ToString());
  306. }
  307. }
  308. }
  309. public void Run<A, B, C>(EventIdType type, A a, B b, C c)
  310. {
  311. List<object> iEvents;
  312. if (!this.allEvents.TryGetValue(type, out iEvents))
  313. {
  314. return;
  315. }
  316. foreach (object obj in iEvents)
  317. {
  318. try
  319. {
  320. IEvent<A, B, C> iEvent = (IEvent<A, B, C>)obj;
  321. iEvent.Run(a, b, c);
  322. }
  323. catch (Exception err)
  324. {
  325. Log.Error(err.ToString());
  326. }
  327. }
  328. }
  329. }
  330. }