IEntityActorHandler.cs 678 B

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  1. namespace Model
  2. {
  3. public interface IEntityActorHandler
  4. {
  5. void Handle(Session session, Entity entity, IActorMessage message);
  6. }
  7. /// <summary>
  8. /// gate session 收到的消息直接转发给客户端
  9. /// </summary>
  10. public class GateSessionEntityActorHandler : IEntityActorHandler
  11. {
  12. public void Handle(Session session, Entity entity, IActorMessage message)
  13. {
  14. message.Id = 0;
  15. ((Session)entity).Send((AMessage)message);
  16. }
  17. }
  18. public class CommonEntityActorHandler : IEntityActorHandler
  19. {
  20. public void Handle(Session session, Entity entity, IActorMessage message)
  21. {
  22. Game.Scene.GetComponent<ActorMessageDispatherComponent>().Handle(session, entity, message);
  23. }
  24. }
  25. }