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- using System;
- using System.Threading;
- using CommandLine;
- using NLog;
- namespace ET
- {
- internal static class Program
- {
- private static void Main(string[] args)
- {
- AppDomain.CurrentDomain.UnhandledException += (sender, e) =>
- {
- Log.Error(e.ExceptionObject.ToString());
- };
-
- ETTask.ExceptionHandler += Log.Error;
- // 异步方法全部会回掉到主线程
- SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance);
-
- try
- {
- Game.EventSystem.Add(typeof(Game).Assembly);
- Game.EventSystem.Add(DllHelper.GetHotfixAssembly());
-
- ProtobufHelper.Init();
- MongoRegister.Init();
-
- // 命令行参数
- Options options = null;
- Parser.Default.ParseArguments<Options>(args)
- .WithNotParsed(error => throw new Exception($"命令行格式错误!"))
- .WithParsed(o => { options = o; });
- Options.Instance = options;
- Log.ILog = new NLogger(Game.Options.AppType.ToString());
- LogManager.Configuration.Variables["appIdFormat"] = $"{Game.Options.Process:000000}";
-
- Log.Info($"server start........................ {Game.Scene.Id}");
- Game.EventSystem.Publish(new EventType.AppStart());
-
- while (true)
- {
- try
- {
- Thread.Sleep(1);
- Game.Update();
- Game.LateUpdate();
- Game.FrameFinish();
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- catch (Exception e)
- {
- Log.Error(e);
- }
- }
- }
- }
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