GlobalConfig.cs 471 B

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  1. using UnityEngine;
  2. namespace ET
  3. {
  4. public enum CodeMode
  5. {
  6. Client = 1,
  7. Server = 2,
  8. ClientServer = 3,
  9. }
  10. public enum BuildType
  11. {
  12. None,
  13. Debug,
  14. Release,
  15. }
  16. [CreateAssetMenu(menuName = "ET/CreateGlobalConfig", fileName = "GlobalConfig", order = 0)]
  17. public class GlobalConfig: ScriptableObject
  18. {
  19. public CodeMode CodeMode;
  20. public BuildType BuildType;
  21. }
  22. }