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- using System.IO;
- using MemoryPack;
- namespace ET
- {
- namespace EventType
- {
- public struct EntryEvent1
- {
- }
-
- public struct EntryEvent2
- {
- }
-
- public struct EntryEvent3
- {
- }
- }
-
- public static class Entry
- {
- public static void Init()
- {
-
- }
-
- public static void Start()
- {
- StartAsync().Coroutine();
- }
- private static async ETTask Test1()
- {
- using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.DB, 1, 2000))
- {
- await TimerComponent.Instance.WaitAsync(100000);
- }
- }
-
- private static async ETTask Test2()
- {
- using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.DB, 1, 10000))
- {
- await TimerComponent.Instance.WaitAsync(100000);
- }
- }
-
- private static async ETTask StartAsync()
- {
- WinPeriod.Init();
-
- MongoHelper.RegisterStruct<LSInput>();
- MongoHelper.Register();
-
- Game.AddSingleton<EntitySystemSingleton>();
- Game.AddSingleton<LSEntitySystemSington>();
- Game.AddSingleton<NetServices>();
- Game.AddSingleton<Root>();
-
- await Game.AddSingleton<ConfigComponent>().LoadAsync();
- await EventSystem.Instance.PublishAsync(Root.Instance.Scene, new EventType.EntryEvent1());
- await EventSystem.Instance.PublishAsync(Root.Instance.Scene, new EventType.EntryEvent2());
- await EventSystem.Instance.PublishAsync(Root.Instance.Scene, new EventType.EntryEvent3());
- }
- }
- }
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