RoomSystem.cs 1.3 KB

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  1. using System;
  2. namespace ET
  3. {
  4. [FriendOf(typeof(Room))]
  5. public static class RoomSystem
  6. {
  7. public static void Init(this Room self, Room2C_Start room2CStart)
  8. {
  9. self.StartTime = room2CStart.StartTime;
  10. self.FixedTimeCounter = new FixedTimeCounter(self.StartTime, 0, LSConstValue.UpdateInterval);
  11. for (int i = 0; i < room2CStart.UnitInfo.Count; ++i)
  12. {
  13. LockStepUnitInfo unitInfo = room2CStart.UnitInfo[i];
  14. LSUnitFactory.Init(self.LSWorld, unitInfo);
  15. }
  16. }
  17. public static void Update(this Room self, OneFrameMessages oneFrameMessages)
  18. {
  19. // 保存当前帧场景数据
  20. self.FrameBuffer.SaveLSWorld(self.FrameBuffer.PredictionFrame, self.LSWorld);
  21. // 设置输入到每个LSUnit身上
  22. LSWorld lsWorld = self.LSWorld;
  23. LSUnitComponent unitComponent = lsWorld.GetComponent<LSUnitComponent>();
  24. foreach (var kv in oneFrameMessages.Inputs)
  25. {
  26. LSUnit lsUnit = unitComponent.GetChild<LSUnit>(kv.Key);
  27. LSInputComponent lsInputComponent = lsUnit.GetComponent<LSInputComponent>();
  28. lsInputComponent.LSInput = kv.Value;
  29. }
  30. lsWorld.Updater.Update();
  31. }
  32. }
  33. }