InitSceneStartEvent_InitGame.cs 1.1 KB

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  1. using System;
  2. using System.Reflection;
  3. using Base;
  4. using UnityEngine;
  5. using Object = Base.Object;
  6. namespace Controller
  7. {
  8. /// <summary>
  9. /// 初始化游戏
  10. /// </summary>
  11. [Event(EventIdType.InitSceneStart)]
  12. public class InitSceneStartEvent_InitGame: IEvent
  13. {
  14. public async void Run()
  15. {
  16. GameObject code = (GameObject)Resources.Load("Code/Code");
  17. byte[] assBytes = code.Get<TextAsset>("Controller.dll").bytes;
  18. byte[] mdbBytes = code.Get<TextAsset>("Controller.dll.mdb").bytes;
  19. Assembly assembly = Assembly.Load(assBytes, mdbBytes);
  20. Object.ObjectManager.Register("Controller", assembly);
  21. Object.ObjectManager.Register("Base", typeof(Game).Assembly);
  22. Game.Scene.AddComponent<MessageComponent>();
  23. try
  24. {
  25. S2C_FetchServerTime s2CFetchServerTime = await Game.Scene.GetComponent<MessageComponent>().CallAsync<S2C_FetchServerTime>(new C2S_FetchServerTime());
  26. Log.Info($"server time is: {s2CFetchServerTime.ServerTime}");
  27. }
  28. catch (RpcException e)
  29. {
  30. Log.Error(e.ToString());
  31. }
  32. catch (Exception e)
  33. {
  34. Log.Error(e.ToString());
  35. }
  36. }
  37. }
  38. }