UICreateRoot.cs 433 B

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  1. namespace Model
  2. {
  3. [Node(NodeClassifyType.Root, "UI创建时执行的行为树")]
  4. public class UICreateRoot : Node
  5. {
  6. [NodeOutput("UI", typeof(UI), "UI")]
  7. public string ui;
  8. public UICreateRoot(NodeProto nodeProto): base(nodeProto)
  9. {
  10. }
  11. protected override bool Run(BehaviorTree behaviorTree, BTEnv env)
  12. {
  13. foreach (Node node in this.children)
  14. {
  15. node.DoRun(behaviorTree, env);
  16. }
  17. return true;
  18. }
  19. }
  20. }