| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444 |
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Text;
- using UnityEngine;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- namespace ETModel
- {
- public class ABInfo : Component
- {
- private int refCount;
- public string Name { get; }
- public int RefCount
- {
- get
- {
- return this.refCount;
- }
- set
- {
- //Log.Debug($"{this.Name} refcount: {value}");
- this.refCount = value;
- }
- }
- public AssetBundle AssetBundle { get; }
- public ABInfo(string name, AssetBundle ab)
- {
- this.Name = name;
- this.AssetBundle = ab;
- this.RefCount = 1;
- //Log.Debug($"load assetbundle: {this.Name}");
- }
- public override void Dispose()
- {
- if (this.IsDisposed)
- {
- return;
- }
- base.Dispose();
- //Log.Debug($"desdroy assetbundle: {this.Name}");
- if (this.AssetBundle != null)
- {
- this.AssetBundle.Unload(true);
- }
- }
- }
-
- // 用于字符串转换,减少GC
- public static class AssetBundleHelper
- {
- public static readonly Dictionary<int, string> IntToStringDict = new Dictionary<int, string>();
-
- public static readonly Dictionary<string, string> StringToABDict = new Dictionary<string, string>();
- public static readonly Dictionary<string, string> BundleNameToLowerDict = new Dictionary<string, string>()
- {
- { "StreamingAssets", "StreamingAssets" }
- };
-
- // 缓存包依赖,不用每次计算
- public static Dictionary<string, string[]> DependenciesCache = new Dictionary<string, string[]>();
- public static string IntToString(this int value)
- {
- string result;
- if (IntToStringDict.TryGetValue(value, out result))
- {
- return result;
- }
- result = value.ToString();
- IntToStringDict[value] = result;
- return result;
- }
-
- public static string StringToAB(this string value)
- {
- string result;
- if (StringToABDict.TryGetValue(value, out result))
- {
- return result;
- }
- result = value + ".unity3d";
- StringToABDict[value] = result;
- return result;
- }
- public static string IntToAB(this int value)
- {
- return value.IntToString().StringToAB();
- }
-
- public static string BundleNameToLower(this string value)
- {
- string result;
- if (BundleNameToLowerDict.TryGetValue(value, out result))
- {
- return result;
- }
- result = value.ToLower();
- BundleNameToLowerDict[value] = result;
- return result;
- }
-
- public static string[] GetDependencies(string assetBundleName)
- {
- string[] dependencies = new string[0];
- if (DependenciesCache.TryGetValue(assetBundleName,out dependencies))
- {
- return dependencies;
- }
- if (!Define.IsAsync)
- {
- #if UNITY_EDITOR
- dependencies = AssetDatabase.GetAssetBundleDependencies(assetBundleName, true);
- #endif
- }
- else
- {
- dependencies = ResourcesComponent.AssetBundleManifestObject.GetAllDependencies(assetBundleName);
- }
- DependenciesCache.Add(assetBundleName, dependencies);
- return dependencies;
- }
- public static string[] GetSortedDependencies(string assetBundleName)
- {
- Dictionary<string, int> info = new Dictionary<string, int>();
- List<string> parents = new List<string>();
- CollectDependencies(parents, assetBundleName, info);
- string[] ss = info.OrderBy(x => x.Value).Select(x => x.Key).ToArray();
- return ss;
- }
- public static void CollectDependencies(List<string> parents, string assetBundleName, Dictionary<string, int> info)
- {
- parents.Add(assetBundleName);
- string[] deps = GetDependencies(assetBundleName);
- foreach (string parent in parents)
- {
- if (!info.ContainsKey(parent))
- {
- info[parent] = 0;
- }
- info[parent] += deps.Length;
- }
- foreach (string dep in deps)
- {
- if (parents.Contains(dep))
- {
- throw new Exception($"包有循环依赖,请重新标记: {assetBundleName} {dep}");
- }
- CollectDependencies(parents, dep, info);
- }
- parents.RemoveAt(parents.Count - 1);
- }
- }
-
- public class ResourcesComponent : Component
- {
- public static AssetBundleManifest AssetBundleManifestObject { get; set; }
- private readonly Dictionary<string, Dictionary<string, UnityEngine.Object>> resourceCache = new Dictionary<string, Dictionary<string, UnityEngine.Object>>();
- private readonly Dictionary<string, ABInfo> bundles = new Dictionary<string, ABInfo>();
- public override void Dispose()
- {
- if (this.IsDisposed)
- {
- return;
- }
- base.Dispose();
- foreach (var abInfo in this.bundles)
- {
- abInfo.Value?.AssetBundle?.Unload(true);
- }
- this.bundles.Clear();
- this.resourceCache.Clear();
- }
- public UnityEngine.Object GetAsset(string bundleName, string prefab)
- {
- Dictionary<string, UnityEngine.Object> dict;
- if (!this.resourceCache.TryGetValue(bundleName.BundleNameToLower(), out dict))
- {
- throw new Exception($"not found asset: {bundleName} {prefab}");
- }
- UnityEngine.Object resource = null;
- if (!dict.TryGetValue(prefab, out resource))
- {
- throw new Exception($"not found asset: {bundleName} {prefab}");
- }
- return resource;
- }
- public void UnloadBundle(string assetBundleName)
- {
- assetBundleName = assetBundleName.ToLower();
- string[] dependencies = AssetBundleHelper.GetSortedDependencies(assetBundleName);
- //Log.Debug($"-----------dep unload {assetBundleName} dep: {dependencies.ToList().ListToString()}");
- foreach (string dependency in dependencies)
- {
- this.UnloadOneBundle(dependency);
- }
- }
- private void UnloadOneBundle(string assetBundleName)
- {
- assetBundleName = assetBundleName.ToLower();
- ABInfo abInfo;
- if (!this.bundles.TryGetValue(assetBundleName, out abInfo))
- {
- throw new Exception($"not found assetBundle: {assetBundleName}");
- }
-
- //Log.Debug($"---------- unload one bundle {assetBundleName} refcount: {abInfo.RefCount - 1}");
- --abInfo.RefCount;
-
- if (abInfo.RefCount > 0)
- {
- return;
- }
- this.bundles.Remove(assetBundleName);
- abInfo.Dispose();
- //Log.Debug($"cache count: {this.cacheDictionary.Count}");
- }
- /// <summary>
- /// 同步加载assetbundle
- /// </summary>
- /// <param name="assetBundleName"></param>
- /// <returns></returns>
- public void LoadBundle(string assetBundleName)
- {
- assetBundleName = assetBundleName.ToLower();
- string[] dependencies = AssetBundleHelper.GetSortedDependencies(assetBundleName);
- //Log.Debug($"-----------dep load {assetBundleName} dep: {dependencies.ToList().ListToString()}");
- foreach (string dependency in dependencies)
- {
- if (string.IsNullOrEmpty(dependency))
- {
- continue;
- }
- this.LoadOneBundle(dependency);
- }
- }
- public void AddResource(string bundleName, string assetName, UnityEngine.Object resource)
- {
- Dictionary<string, UnityEngine.Object> dict;
- if (!this.resourceCache.TryGetValue(bundleName.BundleNameToLower(), out dict))
- {
- dict = new Dictionary<string, UnityEngine.Object>();
- this.resourceCache[bundleName] = dict;
- }
- dict[assetName] = resource;
- }
- public void LoadOneBundle(string assetBundleName)
- {
- //Log.Debug($"---------------load one bundle {assetBundleName}");
- ABInfo abInfo;
- if (this.bundles.TryGetValue(assetBundleName, out abInfo))
- {
- ++abInfo.RefCount;
- return;
- }
- if (!Define.IsAsync)
- {
- string[] realPath = null;
- #if UNITY_EDITOR
- realPath = AssetDatabase.GetAssetPathsFromAssetBundle(assetBundleName);
- foreach (string s in realPath)
- {
- string assetName = Path.GetFileNameWithoutExtension(s);
- UnityEngine.Object resource = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(s);
- AddResource(assetBundleName, assetName, resource);
- }
- abInfo = new ABInfo(assetBundleName, null);
- abInfo.Parent = this;
- this.bundles[assetBundleName] = abInfo;
- #endif
- return;
- }
- string p = Path.Combine(PathHelper.AppHotfixResPath, assetBundleName);
- AssetBundle assetBundle = null;
- if (File.Exists(p))
- {
- assetBundle = AssetBundle.LoadFromFile(p);
- }
- else
- {
- p = Path.Combine(PathHelper.AppResPath, assetBundleName);
- assetBundle = AssetBundle.LoadFromFile(p);
- }
- if (assetBundle == null)
- {
- throw new Exception($"assets bundle not found: {assetBundleName}");
- }
- if (!assetBundle.isStreamedSceneAssetBundle)
- {
- // 异步load资源到内存cache住
- UnityEngine.Object[] assets = assetBundle.LoadAllAssets();
- foreach (UnityEngine.Object asset in assets)
- {
- AddResource(assetBundleName, asset.name, asset);
- }
- }
- abInfo = new ABInfo(assetBundleName, assetBundle);
- abInfo.Parent = this;
- this.bundles[assetBundleName] = abInfo;
- }
- /// <summary>
- /// 异步加载assetbundle
- /// </summary>
- /// <param name="assetBundleName"></param>
- /// <returns></returns>
- public async ETTask LoadBundleAsync(string assetBundleName)
- {
- assetBundleName = assetBundleName.ToLower();
- string[] dependencies = AssetBundleHelper.GetSortedDependencies(assetBundleName);
- // Log.Debug($"-----------dep load {assetBundleName} dep: {dependencies.ToList().ListToString()}");
- foreach (string dependency in dependencies)
- {
- if (string.IsNullOrEmpty(dependency))
- {
- continue;
- }
- await this.LoadOneBundleAsync(dependency);
- }
- }
- public async ETTask LoadOneBundleAsync(string assetBundleName)
- {
- ABInfo abInfo;
- if (this.bundles.TryGetValue(assetBundleName, out abInfo))
- {
- ++abInfo.RefCount;
- return;
- }
- //Log.Debug($"---------------load one bundle {assetBundleName}");
- if (!Define.IsAsync)
- {
- string[] realPath = null;
- #if UNITY_EDITOR
- realPath = AssetDatabase.GetAssetPathsFromAssetBundle(assetBundleName);
- foreach (string s in realPath)
- {
- string assetName = Path.GetFileNameWithoutExtension(s);
- UnityEngine.Object resource = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(s);
- AddResource(assetBundleName, assetName, resource);
- }
- abInfo = new ABInfo(assetBundleName, null);
- abInfo.Parent = this;
- this.bundles[assetBundleName] = abInfo;
- #endif
- return;
- }
- string p = Path.Combine(PathHelper.AppHotfixResPath, assetBundleName);
- AssetBundle assetBundle = null;
- if (!File.Exists(p))
- {
- p = Path.Combine(PathHelper.AppResPath, assetBundleName);
- }
-
- using (AssetsBundleLoaderAsync assetsBundleLoaderAsync = ComponentFactory.Create<AssetsBundleLoaderAsync>())
- {
- assetBundle = await assetsBundleLoaderAsync.LoadAsync(p);
- }
- if (assetBundle == null)
- {
- throw new Exception($"assets bundle not found: {assetBundleName}");
- }
- if (!assetBundle.isStreamedSceneAssetBundle)
- {
- // 异步load资源到内存cache住
- UnityEngine.Object[] assets;
- using (AssetsLoaderAsync assetsLoaderAsync = ComponentFactory.Create<AssetsLoaderAsync, AssetBundle>(assetBundle))
- {
- assets = await assetsLoaderAsync.LoadAllAssetsAsync();
- }
- foreach (UnityEngine.Object asset in assets)
- {
- AddResource(assetBundleName, asset.name, asset);
- }
- }
- abInfo = new ABInfo(assetBundleName, assetBundle);
- abInfo.Parent = this;
- this.bundles[assetBundleName] = abInfo;
- }
- public string DebugString()
- {
- StringBuilder sb = new StringBuilder();
- foreach (ABInfo abInfo in this.bundles.Values)
- {
- sb.Append($"{abInfo.Name}:{abInfo.RefCount}\n");
- }
- return sb.ToString();
- }
- }
- }
|