ObjectEvents.cs 6.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Reflection;
  5. namespace Model
  6. {
  7. public interface IObjectEvent
  8. {
  9. Type Type();
  10. void Set(object value);
  11. }
  12. public abstract class ObjectEvent<T> : IObjectEvent
  13. {
  14. private T value;
  15. protected T Get()
  16. {
  17. return value;
  18. }
  19. public void Set(object v)
  20. {
  21. this.value = (T)v;
  22. }
  23. public Type Type()
  24. {
  25. return typeof(T);
  26. }
  27. }
  28. public sealed class ObjectEvents
  29. {
  30. private static ObjectEvents instance;
  31. public static ObjectEvents Instance
  32. {
  33. get
  34. {
  35. return instance ?? (instance = new ObjectEvents());
  36. }
  37. }
  38. private readonly Dictionary<string, Assembly> assemblies = new Dictionary<string, Assembly>();
  39. private readonly Dictionary<Type, IObjectEvent> disposerEvents = new Dictionary<Type, IObjectEvent>();
  40. private Queue<Disposer> updates = new Queue<Disposer>();
  41. private Queue<Disposer> updates2 = new Queue<Disposer>();
  42. private readonly Queue<Disposer> starts = new Queue<Disposer>();
  43. private Queue<Disposer> loaders = new Queue<Disposer>();
  44. private Queue<Disposer> loaders2 = new Queue<Disposer>();
  45. private Queue<Disposer> lateUpdates = new Queue<Disposer>();
  46. private Queue<Disposer> lateUpdates2 = new Queue<Disposer>();
  47. public static void Close()
  48. {
  49. instance = null;
  50. }
  51. public void Add(string name, Assembly assembly)
  52. {
  53. this.assemblies[name] = assembly;
  54. this.disposerEvents.Clear();
  55. Type[] types = DllHelper.GetMonoTypes();
  56. foreach (Type type in types)
  57. {
  58. object[] attrs = type.GetCustomAttributes(typeof(ObjectEventAttribute), false);
  59. if (attrs.Length == 0)
  60. {
  61. continue;
  62. }
  63. object obj = Activator.CreateInstance(type);
  64. IObjectEvent objectEvent = obj as IObjectEvent;
  65. if (objectEvent == null)
  66. {
  67. Log.Error($"组件事件没有继承IObjectEvent: {type.Name}");
  68. continue;
  69. }
  70. this.disposerEvents[objectEvent.Type()] = objectEvent;
  71. }
  72. this.Load();
  73. }
  74. public Assembly Get(string name)
  75. {
  76. return this.assemblies[name];
  77. }
  78. public Assembly[] GetAll()
  79. {
  80. return this.assemblies.Values.ToArray();
  81. }
  82. public void Add(Disposer disposer)
  83. {
  84. IObjectEvent objectEvent;
  85. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  86. {
  87. return;
  88. }
  89. if (objectEvent is ILoad)
  90. {
  91. this.loaders.Enqueue(disposer);
  92. }
  93. if (objectEvent is IUpdate)
  94. {
  95. this.updates.Enqueue(disposer);
  96. }
  97. if (objectEvent is IStart)
  98. {
  99. this.starts.Enqueue(disposer);
  100. }
  101. }
  102. public void Awake(Disposer disposer)
  103. {
  104. IObjectEvent objectEvent;
  105. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  106. {
  107. return;
  108. }
  109. IAwake iAwake = objectEvent as IAwake;
  110. if (iAwake == null)
  111. {
  112. return;
  113. }
  114. objectEvent.Set(disposer);
  115. iAwake.Awake();
  116. }
  117. public void Awake<P1>(Disposer disposer, P1 p1)
  118. {
  119. IObjectEvent objectEvent;
  120. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  121. {
  122. return;
  123. }
  124. IAwake<P1> iAwake = objectEvent as IAwake<P1>;
  125. if (iAwake == null)
  126. {
  127. return;
  128. }
  129. objectEvent.Set(disposer);
  130. iAwake.Awake(p1);
  131. }
  132. public void Awake<P1, P2>(Disposer disposer, P1 p1, P2 p2)
  133. {
  134. IObjectEvent objectEvent;
  135. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  136. {
  137. return;
  138. }
  139. IAwake<P1, P2> iAwake = objectEvent as IAwake<P1, P2>;
  140. if (iAwake == null)
  141. {
  142. return;
  143. }
  144. objectEvent.Set(disposer);
  145. iAwake.Awake(p1, p2);
  146. }
  147. public void Awake<P1, P2, P3>(Disposer disposer, P1 p1, P2 p2, P3 p3)
  148. {
  149. IObjectEvent objectEvent;
  150. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  151. {
  152. return;
  153. }
  154. IAwake<P1, P2, P3> iAwake = objectEvent as IAwake<P1, P2, P3>;
  155. if (iAwake == null)
  156. {
  157. return;
  158. }
  159. objectEvent.Set(disposer);
  160. iAwake.Awake(p1, p2, p3);
  161. }
  162. public void Load()
  163. {
  164. while (this.loaders.Count > 0)
  165. {
  166. Disposer disposer = this.loaders.Dequeue();
  167. if (disposer.Id == 0)
  168. {
  169. continue;
  170. }
  171. IObjectEvent objectEvent;
  172. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  173. {
  174. continue;
  175. }
  176. this.loaders2.Enqueue(disposer);
  177. ILoad iLoad = objectEvent as ILoad;
  178. if (iLoad == null)
  179. {
  180. continue;
  181. }
  182. objectEvent.Set(disposer);
  183. try
  184. {
  185. iLoad.Load();
  186. }
  187. catch (Exception e)
  188. {
  189. Log.Error(e.ToString());
  190. }
  191. }
  192. ObjectHelper.Swap(ref this.loaders, ref this.loaders2);
  193. }
  194. private void Start()
  195. {
  196. while (this.starts.Count > 0)
  197. {
  198. Disposer disposer = this.starts.Dequeue();
  199. IObjectEvent objectEvent;
  200. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  201. {
  202. continue;
  203. }
  204. IStart iStart = objectEvent as IStart;
  205. if (iStart == null)
  206. {
  207. continue;
  208. }
  209. objectEvent.Set(disposer);
  210. iStart.Start();
  211. }
  212. }
  213. public void Update()
  214. {
  215. this.Start();
  216. while (this.updates.Count > 0)
  217. {
  218. Disposer disposer = this.updates.Dequeue();
  219. if (disposer.Id == 0)
  220. {
  221. continue;
  222. }
  223. IObjectEvent objectEvent;
  224. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  225. {
  226. continue;
  227. }
  228. this.updates2.Enqueue(disposer);
  229. IUpdate iUpdate = objectEvent as IUpdate;
  230. if (iUpdate == null)
  231. {
  232. continue;
  233. }
  234. objectEvent.Set(disposer);
  235. try
  236. {
  237. iUpdate.Update();
  238. }
  239. catch (Exception e)
  240. {
  241. Log.Error(e.ToString());
  242. }
  243. }
  244. ObjectHelper.Swap(ref this.updates, ref this.updates2);
  245. }
  246. public void LateUpdate()
  247. {
  248. while (this.lateUpdates.Count > 0)
  249. {
  250. Disposer disposer = this.lateUpdates.Dequeue();
  251. if (disposer.Id == 0)
  252. {
  253. continue;
  254. }
  255. IObjectEvent objectEvent;
  256. if (!this.disposerEvents.TryGetValue(disposer.GetType(), out objectEvent))
  257. {
  258. continue;
  259. }
  260. this.lateUpdates2.Enqueue(disposer);
  261. ILateUpdate iLateUpdate = objectEvent as ILateUpdate;
  262. if (iLateUpdate == null)
  263. {
  264. continue;
  265. }
  266. objectEvent.Set(disposer);
  267. try
  268. {
  269. iLateUpdate.LateUpdate();
  270. }
  271. catch (Exception e)
  272. {
  273. Log.Error(e.ToString());
  274. }
  275. }
  276. ObjectHelper.Swap(ref this.lateUpdates, ref this.lateUpdates2);
  277. }
  278. }
  279. }