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- namespace Model
- {
- public static class ComponentFactory
- {
- public static T CreateWithParent<T>(Component parent) where T : Component
- {
- T disposer = Game.ObjectPool.Fetch<T>();
- disposer.Parent = parent;
- Game.EventSystem.Awake(disposer);
- return disposer;
- }
- public static T CreateWithParent<T, A>(Component parent, A a) where T : Component
- {
- T disposer = Game.ObjectPool.Fetch<T>();
- disposer.Parent = parent;
- Game.EventSystem.Awake(disposer, a);
- return disposer;
- }
- public static T CreateWithParent<T, A, B>(Component parent, A a, B b) where T : Component
- {
- T disposer = Game.ObjectPool.Fetch<T>();
- disposer.Parent = parent;
- Game.EventSystem.Awake(disposer, a, b);
- return disposer;
- }
- public static T CreateWithParent<T, A, B, C>(Component parent, A a, B b, C c) where T : Component
- {
- T disposer = Game.ObjectPool.Fetch<T>();
- disposer.Parent = parent;
- Game.EventSystem.Awake(disposer, a, b, c);
- return disposer;
- }
- public static T Create<T>() where T : Component
- {
- T disposer = Game.ObjectPool.Fetch<T>();
- Game.EventSystem.Awake(disposer);
- return disposer;
- }
- public static T Create<T, A>(A a) where T : Component
- {
- T disposer = Game.ObjectPool.Fetch<T>();
- Game.EventSystem.Awake(disposer, a);
- return disposer;
- }
- public static T Create<T, A, B>(A a, B b) where T : Component
- {
- T disposer = Game.ObjectPool.Fetch<T>();
- Game.EventSystem.Awake(disposer, a, b);
- return disposer;
- }
- public static T Create<T, A, B, C>(A a, B b, C c) where T : Component
- {
- T disposer = Game.ObjectPool.Fetch<T>();
- Game.EventSystem.Awake(disposer, a, b, c);
- return disposer;
- }
- public static T CreateWithId<T>(long id) where T : Component
- {
- T disposer = Game.ObjectPool.Fetch<T>();
- disposer.Id = id;
- Game.EventSystem.Awake(disposer);
- return disposer;
- }
- public static T CreateWithId<T, A>(long id, A a) where T : Component
- {
- T disposer = Game.ObjectPool.Fetch<T>();
- disposer.Id = id;
- Game.EventSystem.Awake(disposer, a);
- return disposer;
- }
- public static T CreateWithId<T, A, B>(long id, A a, B b) where T : Component
- {
- T disposer = Game.ObjectPool.Fetch<T>();
- disposer.Id = id;
- Game.EventSystem.Awake(disposer, a, b);
- return disposer;
- }
- public static T CreateWithId<T, A, B, C>(long id, A a, B b, C c) where T : Component
- {
- T disposer = Game.ObjectPool.Fetch<T>();
- disposer.Id = id;
- Game.EventSystem.Awake(disposer, a, b, c);
- return disposer;
- }
- }
- }
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