Apps.Model.csproj 3.9 KB

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  1. <Project Sdk="Microsoft.NET.Sdk">
  2. <PropertyGroup>
  3. <TargetFramework>net6.0</TargetFramework>
  4. <RootNamespace>ET</RootNamespace>
  5. <LangVersion>9</LangVersion>
  6. <AssemblyName>Model</AssemblyName>
  7. </PropertyGroup>
  8. <PropertyGroup>
  9. <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
  10. <SatelliteResourceLanguages>en</SatelliteResourceLanguages>
  11. </PropertyGroup>
  12. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
  13. <DefineConstants>TRACE2_0;NOT_UNITY;SERVER</DefineConstants>
  14. <OutputPath>..\..\Bin\</OutputPath>
  15. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  16. <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
  17. </PropertyGroup>
  18. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
  19. <DefineConstants>TRACE2_0;SERVER;NOT_UNITY</DefineConstants>
  20. <OutputPath>..\..\Bin\</OutputPath>
  21. <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
  22. <TreatWarningsAsErrors>true</TreatWarningsAsErrors>
  23. </PropertyGroup>
  24. <ItemGroup>
  25. <Compile Include="..\..\Unity\Codes\Model\Core\**\*.cs">
  26. <Link>Core\%(RecursiveDir)%(FileName)%(Extension)</Link>
  27. </Compile>
  28. <Compile Include="..\..\Unity\Codes\Model\Module\Recast\**\*.cs">
  29. <Link>Module\Recast\%(RecursiveDir)%(FileName)%(Extension)</Link>
  30. </Compile>
  31. <Compile Include="..\..\Unity\Assets\Mono\Core\**\*.cs">
  32. <Link>Core\%(RecursiveDir)%(FileName)%(Extension)</Link>
  33. </Compile>
  34. <Compile Include="..\..\Unity\Codes\Model\Module\Config\**\*.cs">
  35. <Link>Module\Config\%(RecursiveDir)%(FileName)%(Extension)</Link>
  36. </Compile>
  37. <Compile Include="..\..\Unity\Codes\Model\Module\AI\**\*.cs">
  38. <Link>Module\AI\%(RecursiveDir)%(FileName)%(Extension)</Link>
  39. </Compile>
  40. <Compile Include="..\..\Unity\Codes\Model\Module\CoroutineLock\**\*.cs">
  41. <Link>Module\CoroutineLock\%(RecursiveDir)%(FileName)%(Extension)</Link>
  42. </Compile>
  43. <Compile Remove="Libs\**" />
  44. </ItemGroup>
  45. <ItemGroup>
  46. <Compile Include="..\..\Unity\Codes\Model\Module\Actor\**\*.cs">
  47. <Link>Module\Actor\%(RecursiveDir)%(FileName)%(Extension)</Link>
  48. </Compile>
  49. <Compile Include="..\..\Unity\Codes\Model\Module\ActorLocation\**\*.cs">
  50. <Link>Module\ActorLocation\%(RecursiveDir)%(FileName)%(Extension)</Link>
  51. </Compile>
  52. <Compile Include="..\..\Unity\Assets\Mono\Module\NetworkTCP\**\*.cs">
  53. <Link>Module\NetworkTCP\%(RecursiveDir)%(FileName)%(Extension)</Link>
  54. </Compile>
  55. <Compile Include="..\..\Unity\Codes\Model\Module\Numeric\**\*.cs">
  56. <Link>Module\Numeric\%(RecursiveDir)%(FileName)%(Extension)</Link>
  57. </Compile>
  58. <Compile Include="..\..\Unity\Assets\Mono\Module\Network\**\*.cs">
  59. <Link>Module\Network\%(RecursiveDir)%(FileName)%(Extension)</Link>
  60. </Compile>
  61. <Compile Include="..\..\Unity\Codes\Model\Module\Message\**\*.cs">
  62. <Link>Module\Message\%(RecursiveDir)%(FileName)%(Extension)</Link>
  63. </Compile>
  64. <Compile Include="..\..\Unity\Assets\Mono\Module\Message\**\*.cs">
  65. <Link>Module\Message\%(RecursiveDir)%(FileName)%(Extension)</Link>
  66. </Compile>
  67. <Compile Include="..\..\Unity\Codes\Model\Client\**\*.cs">
  68. <Link>Client\%(RecursiveDir)%(FileName)%(Extension)</Link>
  69. </Compile>
  70. <Compile Include="..\..\Unity\Codes\Model\Share\**\*.cs">
  71. <Link>Share\%(RecursiveDir)%(FileName)%(Extension)</Link>
  72. </Compile>
  73. </ItemGroup>
  74. <ItemGroup>
  75. <ProjectReference Include="..\ThirdParty\Apps.ThirdParty.csproj" />
  76. <ProjectReference Include="..\..\Share\Analyzer\Share.Analyzer.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
  77. </ItemGroup>
  78. </Project>