Entry.cs 478 B

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  1. namespace ET.Server
  2. {
  3. public static class Entry
  4. {
  5. public static void Start()
  6. {
  7. StartAsync().Coroutine();
  8. }
  9. private static async ETTask StartAsync()
  10. {
  11. await Game.EventSystem.Callback<InitCallback, ETTask>(new InitCallback() {Id = InitCallbackId.InitShare});
  12. await Game.EventSystem.Callback<InitCallback, ETTask>(new InitCallback() {Id = InitCallbackId.InitServer});
  13. }
  14. }
  15. }