OneFrameMessageHandler.cs 366 B

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  1. using System;
  2. using System.Threading.Tasks;
  3. using ETModel;
  4. namespace ETHotfix
  5. {
  6. [ActorMessageHandler(AppType.Map)]
  7. public class OneFrameMessageHandler: AMActorLocationHandler<Unit, OneFrameMessage>
  8. {
  9. protected override void Run(Unit unit, OneFrameMessage message)
  10. {
  11. Game.Scene.GetComponent<ServerFrameComponent>().Add(message);
  12. }
  13. }
  14. }